I'm not saying story is a bad thing. It's not, but it seems like a lot of devs focus so heavily on coming up with an engaging story and good visuals that they forget to actually make the game fun to play.
I think about some of the games I've played over the years, and a lot of my favorites either had fairly limited or even downright absurd plots that basically boil down to an excuse to make the gameplay loop happen.
Just a random musing.
The problem with stories in games nowadays is that game devs are now by and large retarded, political hacks who don't understand the most basic fundamentals of games or stories. Gameplay is itself a form of communication, and gameplay progression is a story. Walls of text and unskipable cutscenes interrupt that gameplay story, and more often than not detract from the gameplay more than serving it.