it's because when you read code on a daily basis you've seen it all and this is why even when it comes to old studios who have a pedigree I'm thoroughly unimpressed by what they put out considering these are companies with billions in profits.
You talk like an intermediate that thinks he's a principal.
You can see it in their workflows, fanboi all you like, other programmers can see the same thing. I've regularly ranted for example about AAA studios and their over reliance on photogrammetry and paid assets but that's more on the art side of things. How you do your art in games though has a massive impact on performance.
You talk like an intermediate that thinks he's a principal.
You can see it in their workflows, fanboi all you like, other programmers can see the same thing. I've regularly ranted for example about AAA studios and their over reliance on photogrammetry and paid assets but that's more on the art side of things. How you do your art in games though has a massive impact on performance.