After Crysis pushed the graphics envelope forward in 2007, other aspects of artistic/design progress have plateaued. Or, at least those that excited enthusiasts, such as more sophisticated AI (non machine learning variety), more creative procedural generation, mechanical depth, emergent potential. Only control responsiveness and feedback has improved, and that ties to presentation and first impression. Because of Spolsky's Iceberg Principle, all the modern audience (excl. phones) want is presentation along with MBA spearheaded busy work.
A random YouTube positive AC: Mirage retrospective review's found the lack of mocap in cutscenes worse than janky parkour or other shortcomings! (I didn't play Mirage). I hate that the summer movie audience have eternal septembered the 80s/90s geeks. This is the audience partaking in the keeping up with the Jones/zeitgeist shit you described.
After Crysis pushed the graphics envelope forward in 2007, other aspects of artistic/design progress have plateaued. Or, at least those that excited enthusiasts, such as more sophisticated AI (non machine learning variety), more creative procedural generation, mechanical depth, emergent potential. Only control responsiveness and feedback has improved, and that ties to presentation and first impression. Because of Spolsky's Iceberg Principle, all the modern audience (excl. phones) want is presentation along with MBA spearheaded busy work.
A random YouTube positive AC: Mirage retrospective review's found the lack of mocap in cutscenes worse than janky parkour or other shortcomings! (I didn't play Mirage). I hate that the summer movie audience have eternal septembered the 80s/90s geeks. This is the audience partaking in the keeping up with the Jones/zeitgeist shit you described.