Nah, they know they are not reaching more players. It's not about that. It's about flooding the market with this crap and then bundling up and removing legacy media into digital back catalogues as part of their "all digital future" that they touted about more than a decade ago.
We're seeing every major media company do this; sort of like how Disney is retroactively censoring some older material they move over to their Disney+ platform, or how Blizzard has been doing the same -- "updating" legacy games so you can only access them on their latest digital service.
It's death by a thousand cuts, and every time they make a woke disasterpiece, the current generation will mock and laugh at it, but the youth generation will grow up only knowing about these woke disasters. They will be inundated with it at every turn -- we even see it now where plenty of people praise a lot of terrible media made within the last decade because it's all they know.
Just like there is a startling amount of people who think those Jedi Survivor games are good, because they're the most recent Star Wars adventure games that some young gamers feel are competently designed.
Lots of young players also don't entirely mind Starfield either. When I read their comments and ask them about older space-faring RPGs like the original KotoR, or Mass Effect, or Anachronix, they have never played these games. So all they know are the terrible outings made by woke companies.
Hence, Microsoft will just ride through the wave of the current, jaded gamer abandoning the brand, and will suffice with the newer generation growing up into horrible woke media being the norm.
Microsoft is going to inject woke into any games they make, harder and harder, under the misguided hope to reach more players.
Instead, they will reach fewer and fewer of the boys and men age 12-50 that actually buy and play games.
Nah, they know they are not reaching more players. It's not about that. It's about flooding the market with this crap and then bundling up and removing legacy media into digital back catalogues as part of their "all digital future" that they touted about more than a decade ago.
We're seeing every major media company do this; sort of like how Disney is retroactively censoring some older material they move over to their Disney+ platform, or how Blizzard has been doing the same -- "updating" legacy games so you can only access them on their latest digital service.
It's death by a thousand cuts, and every time they make a woke disasterpiece, the current generation will mock and laugh at it, but the youth generation will grow up only knowing about these woke disasters. They will be inundated with it at every turn -- we even see it now where plenty of people praise a lot of terrible media made within the last decade because it's all they know.
Just like there is a startling amount of people who think those Jedi Survivor games are good, because they're the most recent Star Wars adventure games that some young gamers feel are competently designed.
Lots of young players also don't entirely mind Starfield either. When I read their comments and ask them about older space-faring RPGs like the original KotoR, or Mass Effect, or Anachronix, they have never played these games. So all they know are the terrible outings made by woke companies.
Hence, Microsoft will just ride through the wave of the current, jaded gamer abandoning the brand, and will suffice with the newer generation growing up into horrible woke media being the norm.
Never doubt how delusional a liberal woman in corporate can be.