Phil Spencer blames capitalism for being bad at his job
(www.pcgamer.com)
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Make better games on smaller budgets. Not everything has to be a live service behemoth. Stop buying studios. Stop hiring product managers instead of designers and artists. Product managers can't create shit other than monetization models.
Release smaller titles, more often. Invest in your talent, that's equally as valuable as your tech. Talent is the reason, the value, that they snatch up so many studios. Mentor your own fucking talent, pay them so they stick around, and you'll create your own value and growth. Make a new Bioware or Blizzard in spirit. All it takes is a gamer first attitude and getting a few based recruiters. None of this HR slop.
Could not have said this better myself.