This overlaps somewhat with my interest in modelling for 3d printing, and I suspect that in some cases we'll see better pure modelling coming out of that community than the gamedev side - if nothing else, a badly clipped edge can be hidden in the game, but it turns into unusable garbage when you try and slice it for printing.
Saying that, I've spent more than a year now on one model and not even tried printing it yet, so I am not your guy for efficient workflow.
This overlaps somewhat with my interest in modelling for 3d printing, and I suspect that in some cases we'll see better pure modelling coming out of that community than the gamedev side - if nothing else, a badly clipped edge can be hidden in the game, but it turns into unusable garbage when you try and slice it for printing.
Saying that, I've spent more than a year now on one model and not even tried printing it yet, so I am not your guy for efficient workflow.
You too huh?
Tbf I've modelled and printed a bunch of stuff in the meantime, but there's this one project that's taken way too long, lol.