Note that is a rant and is not very coherent and I've not finished it yet. I'm forcing myself to complete it as I'm a fan of BG1 and 2 but is a chore to play.
There are people, including on this site, that are praising BG3 for role-playing along the lines "sure is woke but I can role-play how ever I want".
My experience is exactly the opposite. Just few things I noticed.
1.The dialogue options are not satisfactory.
I've showed no interest in the druid elf dude but he offers you sex despite barely speaking with him and you can't get mad at and say "you degenerate either leave my camp or die". In fact you can't tell any companion to leave the camp permanent. You can't even tell that to other people that show up in your camp.
There are a bunch of abrasive NPCs that you can't tell them, bitch either tone it down or there is going to be violence. Sometimes you get intimidation checks but this is not what I'm aiming at, but the proper response to a bitch that treats you like shit despite being a group of heavily armed individuals that should be known at one point.
There is no nuance to refugees, either you support it or you are evil. You have no reasonable path for them. The game also pushes "the poor refugees" angle like crazy. Even the druid dude says something along the lines of baldurs gate people deserve death for being reluctant to take in the refugees.
As an example, there are some refugees squatting in someone's house and you can't use money to buy them accommodations elsewhere or better yet, give them money and supplies and get the frell out of there, there is a freaking army heading their way. And of course they treat you like a monster if you chose to evict them.
I understand there are some shady things with the dude who owns the house but that is just further manipulation from the writers to make it reasonable for refugees to take over ones house without the owners permission.
The lesbo priestess of Selune and her lover are bitches in how they act towards the priestesses father sacrificing himself to save her from death. The avatar of female frequency smashes his head several times in anger, sure he kept her locked up but it was towards saving the one she supposedly loves. I should be able to point that out to them.
- Sometimes ignores your choices or tries to force "the right choice". I told the lesbos to not come to my camp but they came anyway. Why is my character ok with having them there against his will and no dialogue option later to talk about it?
There was another scene with Wyll trying to sneak in the camp to kill Karlach, I told him to leave and never return, frankly he should have died there but I was merciful. The game tries over and over to make you take him in your party despite not making any sense.
- Several times my character is acting gay against my will. I've never gave any indication of being interested in Gale but suddenly I can see my character throwing seductive looks towards him and then sitting right next to him. I would expect the gay action to happen only if you show interest.
The same with the emperor. I was 100% against him from the start but it does not stop my character to sit down and throw glances like we are best buds, including a strange scene with him with his shirt off. Again I told him he was a monster from the start, why is the monster flirting with me.
- Evil choices are not well thought off. For example, if you choose to give Nightsong to Lorroakan you get no reward despite being a contract and he mentions a huge reward. You can call on them later but that made 0 sense. And this happens in several quests.
In previous games the evil choice was designed to be tempting. Better rewards to test you as a player, was an interesting idea.
- The role-playing of some NPCs is just over the top. You get the 3 bad guys do a captain-planet summon and one of them is an edgy emo dude. You also get some over the top evil guys that are cartoonish evil with no depth or anything that would make them interesting.
I've seen NWN2 mods that had better NPC role playing then this game.
There are some nice one, Lae'zel and Shadowheart are surprisingly interesting and their reactions seem more natural for their personalities. I understand that Lae'zel wants to have sex with you but I must have missed that part.
Huh, I'm playing the game and I haven't seen anything that you're talking about.
1.1 The squatter refugee quest seemed well handled, IMO. If you don't do anything, none of the eviction squad are assholes, and just knock out the one dude that tries to fight them. The guy evicting them isn't an asshole either; he just wants to keep people out of his house so they don't find evidence of his blackmail.
1.2 I have no idea who the lesbian priestess of Selune is. The only Selune priestess I can think of was the one making the magic light dome, and she didn't have any love interest that I saw at the inn before she died.
A black man came into your house and said he wanted to commit a felony, by murdering one of your companions. If you kept him alive, that's your fault if the game kept shoving him in your face.
I really don't see what you're talking about. Some of the response options to Gale are a little fruity, but he's basically been normal and I don't pick the gay options. Also haven't seen anything like that with the Emperor. He's just been a bro so far and given me magic flight powers.
Lorroakan was clearly signposted to be a miser at the start, since he sent some value-bin adventurers who could have never succeeded. Also, I'm surprised anyone kept Nightsong alive, since she was the source of the antagonists power and killing wasn't even particularly evil. It just seemed like the most straightforward way to stop him.
Baldur's Gate has always had some pretty campy villains. Jon Irenicus from BG2 starts the game by torturing you and then stealing your soul. He's got better dialog lines admittedly, but he's just as over the top. BG1 villains were even more 1-dimensional.
Overall, I've liked that the moral choices seem more like choices. All the time that you spend infiltrating the enemy means you get to see their point of view. My biggest regret in the game is that I didn't realize Minthara could be a companion, because at that point in the game I hadn't understood that you're supposed to be getting intel and hanging out with the servants of the Absolute instead of just killing them.
They make this very clear and very obvious at the resolution of act 2 if she and her lover survive. They will join your camp for the rest of the game whether you want them to or not.