Unity was a joke a decade ago not only because of l33t 10x real Dev snobbery at the easy engine for noon devs, but because of weird early tech faults. IIRC there was a physical god object in the game world (or at least a single game) that represented the back-end code; don't delete this object. The consensus now is that it's a serious engine being corporately mismanaged and a mess. The only thing that piques my interest is their somewhat recent work on incremental garbage collection.
Up until today, I thought big companies didn't have source access to the c++ core, the way Source, IdTech3, and other licensed engines do/did (enterprise and industry plans do). It's still ridiculous that the $2000 seat/year plan doesn't, but what do I know about mid-large business expenses. Ideally, all stable companies would give more of a shit about vendor lock in, but we're governed by the Gervais principle. UE4-5 being source available at all levels makes it stupid for a 50+ employee studio to utilize Unity.
Two things.
Unity was a joke a decade ago not only because of l33t 10x real Dev snobbery at the easy engine for noon devs, but because of weird early tech faults. IIRC there was a physical god object in the game world (or at least a single game) that represented the back-end code; don't delete this object. The consensus now is that it's a serious engine being corporately mismanaged and a mess. The only thing that piques my interest is their somewhat recent work on incremental garbage collection.
Up until today, I thought big companies didn't have source access to the c++ core, the way Source, IdTech3, and other licensed engines do/did (enterprise and industry plans do). It's still ridiculous that the $2000 seat/year plan doesn't, but what do I know about mid-large business expenses. Ideally, all stable companies would give more of a shit about vendor lock in, but we're governed by the Gervais principle. UE4-5 being source available at all levels makes it stupid for a 50+ employee studio to utilize Unity.