Some people were looking for less pozzed mod hosting sites than places like Nexus Mods. I came across this place:
I haven't gone through everything there but it does have, for example, "Hogwarts Legacy, Historically accurate 1800's Hogwarts," "WoW Wrath Classic Gender Icons," and FO4 Grounded Commonwealth.
If and when Starfield starts getting modded I am sure you can imagine what it will host.
How is the modding support trash and how have Bethesda fucked over modders in the past? I'm honestly curious because I've been modding since Oblivion and Bethesda provides the easiest and open set of tools to mod their games. Hell even things that are engine bound eventually get cracked open and are fixed or modded. They physically couldn't stop Starfield modding if they wanted to because it's still running gamebryo all the way down in the hood and that's been broken open for over a decade now.
It's admirable that your making your own game but I think stubbornly trying to nudge people into game creation is misguided, because again people sometimes just want a hobby and telling them "but you could turn this into a job and make money" is silly. So what if the company hates me, are they magically going to make my 12 year old skyrim install and mod directly unusable? They can't so I don't care.
The paid modding completely crashed and burned and it while it was an incredible move of not reading the room it did lead to the creation club, and while not all of it was great, did provide some fantastic assets and systems for modders to use. The "tiny patches" I think is a nonstarter because literally every other game has similar patches and other than the special edition and anniversary edition (which were years apart) mods truck along just find and don't break as much as you'd think. Other than that their mod support has been pretty incredible and like I said as long as they keep using Creation Engine they physically can't stop modding even if they flipped around tomorrow.
I'm not suggesting that, my point has been that hobby can just be a hobby. It is very cool that the tools and resources are there to make your own projects, but again I don't want to. Whether for money or fun is irrelevant to me, modding is simply a hobby for me to support the hobby of playing videogames. Learning Unreal and creating resources takes away my finite time, and to be frank I'd rather just be killing dragons or fighting off raiders in a Bethesda game.
Compare Gamebryo/Creation Engine to Unreal Engine or Unity and it's obvious how much this tech holds their games (& subsequently mods) back. Gamebryo/Creation engine tools suck in comparison.
I disagree. Show me another game like Skyrim (which is 12 years old) where you can physically move every item around the environment, have a massive world with npcs living with schedules and who you can murder, steal, interact with every single one. Where there's seasons, weather, and the freedom to go and do anything. (And where the mod community have literally modded in every single facet of life)
Yes Unreal and Unity are powerful, but nobody has used those tools in the intervening 12 years to make a game like Skyrim. It is interesting to think why they haven't been able to.
The point isn't about the specific tech stack being used to make the game, the point is about the tools and extensibility.
Obviously it takes a lot of time & money for a game studio to develop the tech that handles these types of games, therefore only few developers try to do so.