Finished it once as trickster and i was left speechless by how deep it goes in the lore and how much stuff to do there is around.
I was just curious to hear this board opinion.
Finished it once as trickster and i was left speechless by how deep it goes in the lore and how much stuff to do there is around.
I was just curious to hear this board opinion.
I liked it overall. In general the story is enjoyable, characters are a mixed bag. The romances start a bit too early as well. But I liked the different routes (even if they all end up doing the same thing for 80% of the game), and the mythic feats are an interesting second level of character building.
I'm going to spend the rest of the post bitching about design decisions, though.
Major complaints: Every single "non-DnD" system they put into their games drags horribly to the point of being better left on auto (Kingdom management in Kingmaker, Crusade management in Wrath, I'm sure there will be something similar in Rogue Trader).
Needing to rebuff yourself so constantly in the early game is an annoyance to the point that the BubbleBuff mod that handles buffing with a single click went from "nice QoL" to "absolute requirement" after my first playthrough.
I'm always annoyed when the best companions you can take for higher difficulties are always custom hirelings. Let me respec story characters from level 1 (mostly a problem on first playthrough, after you already know the story the party banter is less important).
And the demon city is just fucking annoying. I get the idea of a city of chaos adjusting its layout based on camera angle, but it's just a nuisance. I dread it each playthrough.
Yeah this one was outright despicable lol
And yes, also crusade management is annoying. But i think it does actually something good in terms of immersion, as it is quite realistic to expect a player rpging as a knight commander of a crusade to actually have a crusade to move around.
It's not a bad game, but there are some painful moments on it that could have made the game so much better if the devs allowed you to skip various parts to enjoy the story more which was actually fairly well written. Very much a classic fantasy story but what I hated most about it was the stupid travelling.
You can avoid random enemy encounters as it turns out with a high stealth character however in their obsession with making the game look like a board with pieces on it with movement that you can't skip it really makes you resent doing any new playthroughs.
I preferred Tyranny really, far more straightforward.