I """played""" the whole thing. Overall, I don't recommend it and definitely don't pay money for it. Some thoughts:
• MC isn't really a MS, but everyone around her is a dipshit. The first two characters you meet, an extremely minor character and an extra, introduce themselves by explaining how the one doesn't like flying (in space) and how the other can't read an airport map.
• The only White, human men are the captain and Will Riker. Nearly the entire background cast is black, to the point of distraction.
• The "gameplay" is genuinely miserable.
• The first two acts are actually interesting stories. Act 1 sets up a low stakes diplomatic conflict, a logistics issue, and the supremely interesting idea that you are walking onto a ship where the captain and command staff have lost trust in each other. As first officer, you are the bridge between these two groups, so them not working together makes your job nearly impossible.
Act 2 is the terror of an unstoppable first contact from Best of Both Worlds mixed with the zombie invasion of a ship from the First Contact film. It's not literally the Borg, but very similar. It was fine, but the Borg have been reused to death since VOY. I would have preferred to see the diplomatic crisis be the whole game.
Act 3 saw you save the galaxy. Nearly every interesting character dies.
• The characters are awful and their responses to your choices are childish. At one point, you have to choose a second officer (because the chain of command doesn't exist, I guess) and whoever you don't choose will bitch you out, including the character who has been helpful and extremely by the book up to that point. The security chief chick acts like a mary sue, even though she can get blinded or killed by her actions and your responses to them. In my playthrough, she quit in a huff right before a big battle because I chose not to xenocide a species in suspended animation, as she had requested I do, then she strolled back onto the bridge during the battle, announced she had returned in my hour of need, and got mad when I told her "great, sit down."
I liked the captain, the grumpy science officer, the ops officer, and most of the aliens. The playable petty officer was ok. The rest of the cast were whiners. The captain gets taken out at the end of act 2 to make way for the player to be captain. While he doesn't directly get character assassinated (which I fully expected and was surprised he made it a far as he did), removing him sidesteps the crew's trust issue and means there are no human White men on the ship (apparently).
There's a mod for Sins of a Solar Empire called Star Trek: Armada III that just finished development a year or so ago. I can recommend that, though Sins is one of my favorite games to begin with.
I """played""" the whole thing. Overall, I don't recommend it and definitely don't pay money for it. Some thoughts:
• MC isn't really a MS, but everyone around her is a dipshit. The first two characters you meet, an extremely minor character and an extra, introduce themselves by explaining how the one doesn't like flying (in space) and how the other can't read an airport map.
• The only White, human men are the captain and Will Riker. Nearly the entire background cast is black, to the point of distraction.
• The "gameplay" is genuinely miserable.
• The first two acts are actually interesting stories. Act 1 sets up a low stakes diplomatic conflict, a logistics issue, and the supremely interesting idea that you are walking onto a ship where the captain and command staff have lost trust in each other. As first officer, you are the bridge between these two groups, so them not working together makes your job nearly impossible.
Act 2 is the terror of an unstoppable first contact from Best of Both Worlds mixed with the zombie invasion of a ship from the First Contact film. It's not literally the Borg, but very similar. It was fine, but the Borg have been reused to death since VOY. I would have preferred to see the diplomatic crisis be the whole game.
Act 3 saw you save the galaxy. Nearly every interesting character dies.
• The characters are awful and their responses to your choices are childish. At one point, you have to choose a second officer (because the chain of command doesn't exist, I guess) and whoever you don't choose will bitch you out, including the character who has been helpful and extremely by the book up to that point. The security chief chick acts like a mary sue, even though she can get blinded or killed by her actions and your responses to them. In my playthrough, she quit in a huff right before a big battle because I chose not to xenocide a species in suspended animation, as she had requested I do, then she strolled back onto the bridge during the battle, announced she had returned in my hour of need, and got mad when I told her "great, sit down."
I liked the captain, the grumpy science officer, the ops officer, and most of the aliens. The playable petty officer was ok. The rest of the cast were whiners. The captain gets taken out at the end of act 2 to make way for the player to be captain. While he doesn't directly get character assassinated (which I fully expected and was surprised he made it a far as he did), removing him sidesteps the crew's trust issue and means there are no human White men on the ship (apparently).
Neat username, Pilot.
There's a mod for Sins of a Solar Empire called Star Trek: Armada III that just finished development a year or so ago. I can recommend that, though Sins is one of my favorite games to begin with.