Call of duty dominated the shooter market and it was still dogshit. I didn't say there weren't millions of autistic elevens that will keep buying that trash, look at the mobile market. I said it was outdated and bad.
Action games have evolved, JRPGs as a whole have evolved, DQ is stuck in a system that only exists because they didn't have the skill or capacity to make better ones.
Xenoblade is not very good, tbh. I only played the first one and it was terrible MMO combat with severe level scaling issues. That combat system was an abortion. That is an example of making a bad game. Fire up an emulator and play the original .hack games.
There's no real strategy in DQ, don't bullshit me. Grind till you're the right level, heal when you need it and press A for big attacks on bosses. Pokemon doesn't have strategy in the PVE component at all - it only does on the competitive level, which doesn't exist for DQ. Thousand year door wasn't difficult, it was just interesting rather than simply "three niggas in a line".
Anyone that can't clear a DQ game is literally braindead. It's a timesink to pad the length of the story and get you invested in it. Satisfying autismos and elevens' desire to grind for numbers going up doesn't mean it's actually quality.
And persona literally sells entirely because of the waifus and story. It's a VN. It's better than DQ at least because it goes all in on that aspect of it, but the gameplay is not any measure of good.
You shot yourself in the foot relating sales numbers to quality and now you're flailing because you're objectively wrong and you know it, and have zero counters.
Call of duty dominated the shooter market and it was still dogshit. I didn't say there weren't millions of autistic elevens that will keep buying that trash, look at the mobile market. I said it was outdated and bad.
Action games have evolved, JRPGs as a whole have evolved, DQ is stuck in a system that only exists because they didn't have the skill or capacity to make better ones.
Xenoblade is not very good, tbh. I only played the first one and it was terrible MMO combat with severe level scaling issues. That combat system was an abortion. That is an example of making a bad game. Fire up an emulator and play the original .hack games.
There's no real strategy in DQ, don't bullshit me. Grind till you're the right level, heal when you need it and press A for big attacks on bosses. Pokemon doesn't have strategy in the PVE component at all - it only does on the competitive level, which doesn't exist for DQ. Thousand year door wasn't difficult, it was just interesting rather than simply "three niggas in a line".
Anyone that can't clear a DQ game is literally braindead. It's a timesink to pad the length of the story and get you invested in it. Satisfying autismos and elevens' desire to grind for numbers going up doesn't mean it's actually quality.
And persona literally sells entirely because of the waifus and story. It's a VN. It's better than DQ at least because it goes all in on that aspect of it, but the gameplay is not any measure of good.
Your argument is literally just relative to whatever fits your narrative.
"x game I don't like is just popular for a totally illegitimate reason, and y game I prefer is better because I like it better"
The fact that you have to speak in cringe zoomer memes with "three niggas in line" or w/e shows you are incapable of formulating any coherent point.
You shot yourself in the foot relating sales numbers to quality and now you're flailing because you're objectively wrong and you know it, and have zero counters.
GG, better luck next time