"I just moved shit... with my freaking mind, HAHA!"
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I'm still laughing that despite this game having negative hype from even the reveal, and being a constant joke the entire development onward, they didn't even try to mitigate it. They just pridefully ignored all criticisms and assumed they would still win.
You'd think after the entire Sonic movie thing, big corps would realize you can turn a trashfire into a hit by listening to at least some fan feedback.
So true... I remember the Bloodstained guys taking feedback from the hideous graphics of the first trailer and then doing their best to fix them by the time the game came out, this was an huge green flag to me and made me decide to buy it, it turned out to be one of the greatest games I ever played
What really killed any hope of sales was the demo they put out, surely they aren't so deluded that they thought it was a good look?
I hadn't even heard of the demo, which says a lot.
Though given that's the exact thing that also killed Balan Wonderworld, a terrible demo release shooting your own hype down, it might just be Squenix is stupid.