Every time there is even a minor axe throwing or jumping puzzle, the companions will start hinting at what to do, not even 5 seconds of scanning the area before REPEATED hints and tips detailing EXACTLY what to do.
How hard can it be to just add a hint button when you are in a puzzle area, instead of ruining the immersion completely because retarded journalists complained about GoW 2018. It's like no one on the team played a point and click adventure in the last 10 years.
This is every game now. "Companions" constantly spelling out exactly what you should do at all times. And if it's not a companion, it's the main character. Horizon Forbidden West was a really good game (controversial opinion, I know) but Aloy would not shut the fuck up and just let me try to figure out things on my own.
Systems like that should have a timer of at least three minutes before they start dropping hints. Five for the harder ones. And there should be an option to turn them off entirely
Like I said point and click puzzle games solved the issue a decade ago with a hint button that becomes active after a few minutes progressively being more straightforward with the solution each time you click it.