play it here in your browser, 30-40 second download
https://www.newgrounds.com/projects/games/1821381/preview/filetype/2
You are locked in a library and need to put away books before you can leave. An otherwordly presence really doesn't want you to shelve those books. Avoid it, complete your objectives, and escape.
There is a map of the area on the wall of the starting room. If you complete the objectives the exit door is in the zone to the upper left of the map.
Please help our development team by testing and providing feedback about the game. If you have performance issues please post your processor, video card, and browser. Feel free to criticize and nitpick in as much detail as you want to post. All feedback is welcome including negative feedback.
known issues:
slight mouse drift in firefox-based browsers art is a work in progress
Right?
According to the documentation, directional lightmapping is supported. I haven't tried HDRP, but in practice, the contribution in URP is negligible in scenes with a lot of soft indirect lighting on desktop was well. The built in lightmapping is quite poor in general. We considered a 3rd party plugin that resolves these issues, but given the overall project constraints, such investments are arguably a matter of diminishing returns.
To clarify, if you don't have to hold LMB to carry a book, tapping the bottom right corner wouldn't be a problem, right?
We discussed this at some point, but the concern was people missing the tutorial. I personally really like that kind of immersive, in world explanation. It's just a bit of a gamble. We could include a tutorial both in the menu, and on the desk.
We can extend those variations to both since it's just a matter of UV coords, although the actual arrangement of the books on the shelves may need to remain constant (as they current are)
It doesn't appear to be version specific. We've tested newer builds since URP recently added some PS2-era innovations like decals and light cookies which we understandably wanted. Unfortunately, they also introduced some show-stopping WebGL shader compilation issues...
As it stands, "directional lightmaps" are supported, but I believe specular contribution has been deprecated, which is bizarre. I've always known directional lightmapping to refer to RNM, which was conceived to address this issue in the early 2000's.
Nice idea. We'll play around with it as time allows internally, and see how fresh eyes respond in the next release.