play it here in your browser, 30-40 second download
https://www.newgrounds.com/projects/games/1821381/preview/filetype/2
You are locked in a library and need to put away books before you can leave. An otherwordly presence really doesn't want you to shelve those books. Avoid it, complete your objectives, and escape.
There is a map of the area on the wall of the starting room. If you complete the objectives the exit door is in the zone to the upper left of the map.
Please help our development team by testing and providing feedback about the game. If you have performance issues please post your processor, video card, and browser. Feel free to criticize and nitpick in as much detail as you want to post. All feedback is welcome including negative feedback.
known issues:
slight mouse drift in firefox-based browsers art is a work in progress
Thanks a lot for playing and for the detailed feedback. We know there is still work to do and this kind of playtesting is exactly what we need.
A throwback to a more extensive, Amnesia inspired interaction system that was scrapped. For the time being, that'll likely stay, albeit with an option to not have to hold the mouse button.
There's a sound prompt at present, but we'll extend the interaction icons to indicate what doors are interactable, as well as indicate the need to drag doors open.
Already present, although the implementation needs some work. We'll probably move to a generalized brightness slider that shifts a number of grading parameters between two profiles to try and alleviate some of the washout.
Agreed. We have an improved version that'll make it into the next test.
We'll be adding local lighting fixtures to draw attention to both the objectives board and the map, and a short textual description of the game loop in the menu.
Shelf placement and category distribution are still in flux. Once finalized, those will be taken care of.
We had discussed a flashlight and will likely be adding one. Establishing a decent night ambience while maintaining the degree of visibility required by the game loop is proving difficult. I like the idea of recharging though.
Unfortunately, the point lights have to stay. URP's directional lightmaps are... not great. They are providing next to no specular contribution, which effectively removes normal mapping without additional fill lights.
Already present to a degree, but limited to distracting the AI. We'll look into stunning.
In closing, thanks for taking the time. The constructive criticism is really helpful.