New episode of Splash Damage just dropped, and this time we're looking at the latest installment in the long line of Call of Duty shooters - and the usual bullshit from the usual sources over what should be a bunch of non-issues. From the original post over at half-KIA:
Call of Duty: Vanguard has gotten flack this past week, and not just for being another totally boring cash grab of a shooter. Kotaku and others called the game Islamophobic for daring to use pages of the Quran as set dressing, despite the fact entire games openly mock Christianity without so much as a complaint from anyone. We discuss this hypocrisy along with Kotaku’s ironic complaint that Vanguard is too woke, Animal Crossing: New Horizons fans’ bizarre and desperate desire to see two animal characters officially become gay lovers, GamesBeat’s surprising advocation for diversity of thought in the games industry, and more.
Listen here, or find the episode on your favorite podcasting app. Thanks for listening! I get pretty fired up in this one...
Standard disclaimer: I'm not Scrivonaut nor am I associated with the podcast, I'm just a fan that wants to signal-boost the show
General takes based on the blurb:
While I generally don't give two shits about the latest CoD-of-the-year, I can't say as I'm surprised by Kotaku trotting out the -phobia crap over Quran pages being used as props in the game. I also hate how the leftists/wokies use the term -phobic whenever they deem something offensive to another culture, because "phobia" is a term that means "a persistent, excessive, unrealistic fear of an object, person, animal, activity or situation". If someone was afraid of Islam then they wouldn't be putting anything from the Quran in ANY of their works.
Animal Crossing - a game for kids that has drawn obsession from twenty- and thirty-somethings that are arrested development cases that obsess over projecting every aspect of their idealized depraved society onto a kid's game. There's times where I feel like allowing the general public access to the Internet was a damn mistake.
Diversity of thought in the games industry? I went and had a quick look over at GameBeat and didn't see any headlines over the last couple weeks that indicated anything like that in the story. Guess I'm going to have to listen to the podcast to see what the article was about, because I'm wondering if they memory-holed it already.