Shame about the name. It sounds like a Game Jam game or a proof-of-concept. Also, hearing that they added basic gameplay features after demo feedback is worrisome. Cautiously optimistic.
I really liked Rune Factory 4. I think 5 is being developed by another studio so I'll wait for more info.
I saw a bit of Japanese gameplay. The graphics look great, but it has changed to third-person 3D. So you may have to get used to slightly different combat mechanics.
I played the JP version of RF5 and unfortunately it's worse than RF4. You can literaly beat the entire story in less than 2 ingame months because of how insanely easy it is. lol
I guess we're back to 3 and maybe Oceans/Tides. Not that being easy or short (in both real time and game days) is a problem in and of itself.
I'm still on the first arc of 4 as of the last time I played it because I wasn't expecting the difficulty to ramp up the way it does. I can speed through Amber and Dylas on a fresh file, but after Dolce the monsters really start to bulk up and I find myself needing to take things at a slower pace than I was anticipating. It's quite interesting, really.
I'm still the same way with Frontier, I think the last time I was playing it I only just finally progressed to somewhere around Iris Noire... And then I think I stopped because this was the playthrough where I didn't stuff Blanc full of tomato juice beforehand and wanted to go back/delay it just to see what happens if you do. I'm very weird like that.
Shame about the name. It sounds like a Game Jam game or a proof-of-concept. Also, hearing that they added basic gameplay features after demo feedback is worrisome. Cautiously optimistic.
I saw a bit of Japanese gameplay. The graphics look great, but it has changed to third-person 3D. So you may have to get used to slightly different combat mechanics.
I played the JP version of RF5 and unfortunately it's worse than RF4. You can literaly beat the entire story in less than 2 ingame months because of how insanely easy it is. lol
I guess we're back to 3 and maybe Oceans/Tides. Not that being easy or short (in both real time and game days) is a problem in and of itself.
I'm still on the first arc of 4 as of the last time I played it because I wasn't expecting the difficulty to ramp up the way it does. I can speed through Amber and Dylas on a fresh file, but after Dolce the monsters really start to bulk up and I find myself needing to take things at a slower pace than I was anticipating. It's quite interesting, really.
I'm still the same way with Frontier, I think the last time I was playing it I only just finally progressed to somewhere around Iris Noire... And then I think I stopped because this was the playthrough where I didn't stuff Blanc full of tomato juice beforehand and wanted to go back/delay it just to see what happens if you do. I'm very weird like that.