Poor guy...
(media.kotakuinaction2.win)
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And Brandon is an individual who has sole creative control over his work. He may have had some guidelines over what he had to do for his work finishing up wheel of time but at the end of the day he makes the decisions. Games are typically collaborative works. If the creative director or narrative director are good at their job they can wrangle a bunch of cats to all pull in one direction (and as long as some corporate blown doesn’t get the idea to play creative for a bit) their chances of making a good game is high. But if they have crap directors at the top who let in every bad idea because some associate designer thinks it would be really cool to implement a bad idea they will flounder.
Look at wows story after metzen left. Sure not everything that was put out under his watch was gold but cataclysm, mists, and warlords are all better story wise than bfa and shadowlands. Or overwatch, he leaves and every bit of story drip turns into a tumbler page discussing each character’s sexuality.
Rockstar devs can cause huge problems for teams if there is no collaboration on a project, but there needs to be someone in the room capable of saying no whether that’s to others on the dev team or some overpaid corporate twat.