TIE Fighter CD rom was the best space sim. Full voice dialog and the music changed depending on the situation. If you are doing patrols its calm music, a fighter group pops out of hyperspace the music picks up, if there is a battle far away from you the music is calm and starts getting more intense the closer you got to it.
This was one of the only space sim games where you felt the battles were raging around you. You were not the focus of the game. You had your own objectives, other squadrons had theirs, capital ships had theirs: ally fighters squadrons attacked other fighters, ally bombers attacked capital ships if armed with heavy rockets or bombs, or fighters if armed with concussion missiles. And the same for enemy ships. Capital ships launched squadrons, fired on other capital ships and small craft, or escorted valuable cargo ships. If enemy capital ship gets damaged enough and its officers may flee on a shuttle you could attempt to capture. And the capital ships were tough. If you wanted to take one down you needed heavy rockets/bombs and resupply tugs. But you wouldnt have missiles to take out fighters. It was definitely a highly polished game.
Even the story line was well written. The rebels were just a small part of the game, you would fight them directly or attack their supply lines, or fabricators that supplied them, or other factions that allied with them. The Empire would quell a civil war between two groups, provide security in a sector with raiding pirates, fight former Empire navy who defected to the Rebels. The Empire was depicted as maintaining law and order and not in an evil way. It was a unique perspective on the Star Wars universe.
I used to keep an old Win98 box around to play the TIE fighter and Xwing games. Steam has them in a package now for pretty cheap that runs on modern windows. I played it through again for about the 20th time 4 months ago. Why developers can't do as well nowadays I have no idea.
Lucas Arts made some real gems back in the day. But now space sims are not popular, its FPS, open world sandbox, and battle royale games that are popular. And the ever present sports games. That is it, those are the money makers.
Also no one is going to buy a $50 joystick to play this in addition to the $50-60 game cost.
One of my favorite games of the time.
TIE Fighter CD rom was the best space sim. Full voice dialog and the music changed depending on the situation. If you are doing patrols its calm music, a fighter group pops out of hyperspace the music picks up, if there is a battle far away from you the music is calm and starts getting more intense the closer you got to it.
This was one of the only space sim games where you felt the battles were raging around you. You were not the focus of the game. You had your own objectives, other squadrons had theirs, capital ships had theirs: ally fighters squadrons attacked other fighters, ally bombers attacked capital ships if armed with heavy rockets or bombs, or fighters if armed with concussion missiles. And the same for enemy ships. Capital ships launched squadrons, fired on other capital ships and small craft, or escorted valuable cargo ships. If enemy capital ship gets damaged enough and its officers may flee on a shuttle you could attempt to capture. And the capital ships were tough. If you wanted to take one down you needed heavy rockets/bombs and resupply tugs. But you wouldnt have missiles to take out fighters. It was definitely a highly polished game.
Even the story line was well written. The rebels were just a small part of the game, you would fight them directly or attack their supply lines, or fabricators that supplied them, or other factions that allied with them. The Empire would quell a civil war between two groups, provide security in a sector with raiding pirates, fight former Empire navy who defected to the Rebels. The Empire was depicted as maintaining law and order and not in an evil way. It was a unique perspective on the Star Wars universe.
I used to keep an old Win98 box around to play the TIE fighter and Xwing games. Steam has them in a package now for pretty cheap that runs on modern windows. I played it through again for about the 20th time 4 months ago. Why developers can't do as well nowadays I have no idea.
Lucas Arts made some real gems back in the day. But now space sims are not popular, its FPS, open world sandbox, and battle royale games that are popular. And the ever present sports games. That is it, those are the money makers.
Also no one is going to buy a $50 joystick to play this in addition to the $50-60 game cost.
That's a shame. I just finished installing the X-Wing Alliance and TIE Fighter upgrades.
Time for another run through! Thanks for the great posting! No telling how long it would have taken me to finally read about it.
this is a fan made game, no doubt there will be much better technical support and a stronger community.