A good chunk of Indie game dev is a clique. If you watch any video gdc has put out for indie development it’s typically the same group of people who all know each other and share similar left wing politics. Most of their advice goes from really obvious to down right bad. The best is the ones on the “indiepocalypse.” Which is a bunch of indie devs who got their simple games on steam before valve opened the flood gates on game submission approval complaining that their revenue is down, and it’s no longer a guarantee to be profitable just by getting your game on steam.
I’ll admit steam green light let a lot of crap on the store, but there complaint is not really about the asset flips or my first game maker games getting on the store. It’s that there is now competition and you actually have to have a good game that you marketed to get people to buy your game.
Also why a majority of Indie titles are the same fucking shit. Indies are becoming incredibly homogenized just like their AAA counterparts.
A good chunk of Indie game dev is a clique. If you watch any video gdc has put out for indie development it’s typically the same group of people who all know each other and share similar left wing politics. Most of their advice goes from really obvious to down right bad. The best is the ones on the “indiepocalypse.” Which is a bunch of indie devs who got their simple games on steam before valve opened the flood gates on game submission approval complaining that their revenue is down, and it’s no longer a guarantee to be profitable just by getting your game on steam.
I’ll admit steam green light let a lot of crap on the store, but there complaint is not really about the asset flips or my first game maker games getting on the store. It’s that there is now competition and you actually have to have a good game that you marketed to get people to buy your game.