Win / KotakuInAction2
KotakuInAction2
Sign In
DEFAULT COMMUNITIES All General AskWin Funny Technology Animals Sports Gaming DIY Health Positive Privacy
Reason: None provided.

Mass effect has an example of a QTE-like system, the interrupt, done right. Particuarly that moment on a renegade runin ME3 where you have the option to shoot and betray your friend or not. A shining moment (of two) in an otherwise quite poor story and game (it wasn't just the ending that sucked, fight me). That trigger/renegade symbol appearing is almost QTE-like, but it's more 'press x to make a big impact on the story, betray a friend or finish the mission' rather than 'press x to nod along like you'd be doing anyway'

So I'm not opposed to it in theory, some of my fave moments are from that series and are QTE-like.

But I completely get what you mean, there's too many of them, they are too inconsequential, and they are generally lazy.

25 days ago
2 score
Reason: None provided.

Mass effect has an example of a QTE-like system, the interrupt, done right. Particuarly that moment on a renegade runin ME3 where you have the option to shoot and betray your friend or not. A shining moment (of two) in an otherwise quite poor story and game (it wasn't just the ending that sucked, fight me). That trigger/renegade symbol appearing is almost QTE-like, but it's more 'press x to make a big impact on the story, betray a friend or finish the mission' rather than 'press x to nod along like you'd be doing anyway'

So I'm not opposed to it in theory, some of my fave moments are from that series are QTE-like.

But I completely get what you mean, there's too many of them, they are too inconsequential, and they are generally lazy.

25 days ago
2 score
Reason: Original

Mass effect 3 has an example of a QTE-like system, the interrupt, done right. Particuarly that moment on a renegade run where you have the option to shoot and betray your friend or not. A shining moment (of two) in an otherwise quite poor story and game (it wasn't just the ending that sucked, fight me). That trigger/renegade symbol appearing is almost QTE-like, but it's more 'press x to make a big impact on the story, betray a friend or finish the mission' rather than 'press x to nod along like you'd be doing anyway'

So I'm not opposed to it in theory, some of my fave moments are from that series are QTE-like.

But I completely get what you mean, there's too many of them, they are too inconsequential, and they are generally lazy.

25 days ago
1 score