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Reason: None provided.

What I mean in English is having cloud based gaming like we usually do but slotting features that have it as a more decentralised experience. It's already been done to a certain degree but I would advocate having more private instances available for players and even modding support depending. It's something I've been pondering about when it comes to multiplayer generally.

Ideally I feel like you should be able to create your own master server if you want and host multiple games on there depending on the type of game it is. Yes, some people will create total echo chambers but that allows players to split off and form their own communities properly rather than be at the mercy of matchmaking. Hope that explains things a bit more of what I meant because I realised that seemed like gibberish initially.

Using cloud servers would potentially make it more affordable at the indie level and still accessible enough you don't need to know how to operate anything silly like your own server to do it. It's being done to a degree already, I feel like cloud servers generally are something that's underutilised in this sort of area.

38 days ago
1 score
Reason: None provided.

What I mean in English is having cloud based gaming like we usually do but slotting features that have it as a more decentralised experience. It's already been done to a certain degree but I would advocate having more private instances available for players and even modding support depending. It's something I've been pondering about when it comes to multiplayer generally.

Ideally I feel like you should be able to create your own master server if you want and host multiple games on there depending on the type of game it is. Yes, some people will create total echo chambers but that allows players to split off and form their own communities properly rather than be at the mercy of matchmaking. Hope that explains things a bit more of what I meant because I realised that seemed like gibberish initially.

Using cloud servers would potentially make it more affordable at the indie level and still accessible enough you don't need to know how to operate anything silly like your own server to do it. It's being done to a degree, I feel like cloud servers generally are something that's underutilised in this sort of area.

38 days ago
1 score
Reason: Original

What I mean in English is having cloud based gaming like we usually do but slotting features that have it as a more decentralised experience. It's already been done to a certain degree but I would advocate having more private instances available for players and even modding support depending. It's something I've been pondering about when it comes to multiplayer generally.

Ideally I feel like you should be able to create your own master server if you want and host multiple games on there depending on the type of game it is. Yes, some people will create total echo chambers but that allows players to split off and form their own communities properly rather than be at the mercy of matchmaking. Hope that explains things a bit more of what I meant because I realised that seemed like gibberish initially.

Using cloud servers would potentially make it more affordable at the indie level and still accessible enough you don't need to know how to operate anything silly like your own server to do it.

38 days ago
1 score