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Reason: None provided.

PSX and Saturn, yeah, I played SS on the Saturn. Saturn usually had the inferior versions of 3D games, but sometimes was superior when it came to 2D. [EDIT looked it up and apparently the Saturn version was the later, superior version, due to bugfixes and additions. Although I have my doubts about that when it comes to frame rate] I've been on a bit of an emulating kick lately, so I'm tempted to go back and revisit the series. Nuclear never made it to Saturn.

The game Future Cop: LAPD also supposedly started life in development as Future Strike, a final unreleased Strike game. I've never played it.

Soviet Strike was underrated imo. The 3D was a bit jank and jerky, but you got used to it in that era. They made up for it with the effort that went into the mission presentation. Every campaign and every mission had their own little bit of live acted FMV featuring your team of helper operatives. But not only that, even every enemy and resource pickup had their own FMV vids explaining them and those changed every mission, eg. on a mission in russia you might get 15 seconds of general grizzleface warning about the soviet chopper fuel you'll have to resort to picking up. 45 minutes total of fmvs, I loved shit like that back in the day.

22 days ago
3 score
Reason: Original

PSX and Saturn, yeah, I played SS on the Saturn. Saturn usually had the inferior versions of 3D games, but sometimes was superior when it came to 2D. I've been on a bit of an emulating kick lately, so I'm tempted to go back and revisit the series. Nuclear never made it to Saturn.

The game Future Cop: LAPD also supposedly started life in development as Future Strike, a final unreleased Strike game. I've never played it.

Soviet Strike was underrated imo. The 3D was a bit jank and jerky, but you got used to it in that era. They made up for it with the effort that went into the mission presentation. Every campaign and every mission had their own little bit of live acted FMV featuring your team of helper operatives. But not only that, even every enemy and resource pickup had their own FMV vids explaining them and those changed every mission, eg. on a mission in russia you might get 15 seconds of general grizzleface warning about the soviet chopper fuel you'll have to resort to picking up. 45 minutes total of fmvs, I loved shit like that back in the day.

23 days ago
1 score