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KotakuInAction2
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Reason: None provided.

I feel like it should be more of a thing for game devs to challenge themselves with code and space limitations. The big studios would never be able to cope, 90% of devs would fail, not even necessarily sure I could manage it though I'd probably get close depending on how small the limits were. It would be a few indie autists that manage to create something entertaining with that much limitation on what they can make.

I do admire people that can churn out small projects like that even if it's only decent. Still better than a lot of the crap out there with 120gb install sizes. If you can make small projects and make lots of money doing it then that's just a money printer.

100 days ago
1 score
Reason: Original

I feel like it should be more of a thing for game devs to challenge themselves with code and space limitations. The big studios would never be able to cope, 90% of devs would fail, not even necessarily sure I could manage it though I'd probably get close depending on how small the limits were. It would be a few indie autists that manage to create something entertaining with that much limitation on what they can make.

I do admire people that can churn out small projects like that even if it's only decent. Still better than a lot of the crap out there with 120gb install sizes. If you can make small projects and make lots of money doing it then that's just a money printer.

100 days ago
1 score