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Reason: None provided.

No, I'm going to defend your childhood here, Baldur's Gate 3 is incredibly average and actually has had quite a few problems with it including game breaking dialogue options. The problem is things have been so universally shit especially with the DLC policy of most major studios Larian Studios have cruised to an easy win because their competition is that terrible.

It's easy to bash and hate on the woke gay stuff and yes there is quite a bit but the problems with BG3 go so much deeper than that if you look at it in detail. It's worth pointing out that they even admit in the reviews the bastards are leaving positive reviews without even having gotten to Act 3. These people are the gaming journalists of steam.

Problems I found with BG3 that pissed me off and this is purely looking at BG3 as a game rather than the woke stuff.

. The pathfinding, they had way too many broken jumping sequences in that they clearly didn't design and test properly so you're constantly having to micro-manage party movement to get through sections and it's all totally unnecessary, because of how silly the pathfinding is at times you have to be very careful in puzzle sequences to always do manual and they haven't even got box selection coded probably for console support so you're clicking the portraits constantly and it's tedious and unintuitive

. Balancing is an issue ranted about this before, but it definitely seems like they've skewed things heavily in favour of the weird classes. Don't get me wrong, the classic classes do technically work, but aside from some kind of rogue character for dealing with lockpicking etc. you don't really need anything in particular and they seem to want you to play the quirky stuff more and the classic classes seem to be more of an afterthought in terms of what abilities they have, very uninspired

. They've patched some stuff in regards to this, but combat AI has been flat out broken in certain areas, meaning the only way you can get through it is with cheese methods, I'm not a fan of games that force you to do this, it's not difficulty it's bad game design

. Inventory grids are not that difficult to code once you break it all down, just a lot to get through, so I find it annoying that Larian couldn't make easy ways to sell irrelevant gear that clearly only belonged in certain chapters and are useless to you later on, also ranted about how they have important quest items dumped in your inventory that have weight and clog everything up, they didn't test this game

I don't understand what's so difficult about creating an array of booleans and having them activate based on completed quests, it's way more efficient than having a ton of junk in your inventory as well that a player might drop or glitch by accident. By the way this happens in one of the main storylines if you're not careful because the idiot devs allowed you to burn one of the quest related books you need.

. Towards Act 3 especially there have been broken dialogue sequences for some time that have only recently been fixed, should never have made it to release which awkwardly makes me praise Cyberpunk 2077 for at least being playable. They've also clearly cut out quite a bit or shuffled things around, difficult to explain but sometimes the dialogue and reactions of companions seems almost disjointed

. Another one I've ranted about in the past that people don't mention about the game is how jarring the NPC design is. Some retarded normie might go why do you care? But when you start noticing that every background NPC looks like some woke millennial face and hair inserted into every single one of them and generated into a mush it's Starfield levels of jarring

. There are no proper epilogues, it just gives you a shitty cutscene to imply an ending rather than give you a proper ending. The fact that people are spamming positive reviews on this game pisses me off, the negative reviews did mention this properly so those guys are the ones that played through the game properly all the way to Act 3

There were correct comparisons on steam made to Mass Effect 3 and how they handled their endings. Ultimately everything boils down to you picking a bunch of specific dialogue options and doing main quests it seems very much that nothing you do makes any kind of difference previously beyond giving you some combat advantages depending on who you side with

. I've barely mentioned story so you can imagine how this game makes me feel with all these issues but if there's one thing I have to point out as a major RPG enjoyer. I've played BG2 tons and I was actually upset at how jarring the fucking cameo inserts were, major spoilers they even 'brought back' Sarevok and completely ruined the looks of Jaheira she was the classic elven milf and fuck me did they beat her with the ugly stick, western devs are misogynists

Not only that they brought back Minsc and Jaheira completely unnecessarily when they should have stuck with an original story, it was purely so they could put their Baldur's Gate skin suit over everything and claim it was a Baldur's Gate game when it just wasn't. This turned into a mega post lol but yeah.

TLDR: Don't let shitty western game devs gaslight you into thinking you don't like video games anymore because they're putting out poor quality or average products

Oh I completely forgot to mention how much I hate the dice roll mechanic in the dialogue options, that shit can fuck off.

126 days ago
1 score
Reason: None provided.

No, I'm going to defend your childhood here, Baldur's Gate 3 is incredibly average and actually has had quite a few problems with it including game breaking dialogue options. The problem is things have been so universally shit especially with the DLC policy of most major studios Larian Studios have cruised to an easy win because their competition is that terrible.

It's easy to bash and hate on the woke gay stuff and yes there is quite a bit but the problems with BG3 go so much deeper than that if you look at it in detail. It's worth pointing out that they even admit in the reviews the bastards are leaving positive reviews without even having gotten to Act 3. These people are the gaming journalists of steam.

Problems I found with BG3 that pissed me off and this is purely looking at BG3 as a game rather than the woke stuff.

. The pathfinding, they had way too many broken jumping sequences in that they clearly didn't design and test properly so you're constantly having to micro-manage party movement to get through sections and it's all totally unnecessary, because of how silly the pathfinding is at times you have to be very careful in puzzle sequences to always do manual and they haven't even got box selection coded probably for console support so you're clicking the portraits constantly and it's tedious and unintuitive

. Balancing is an issue ranted about this before, but it definitely seems like they've skewed things heavily in favour of the weird classes. Don't get me wrong, the classic classes do technically work, but aside from some kind of rogue character for dealing with lockpicking etc. you don't really need anything in particular and they seem to want you to play the quirky stuff more and the classic classes seem to be more of an afterthought in terms of what abilities they have, very uninspired

. They've patched some stuff in regards to this, but combat AI has been flat out broken in certain areas, meaning the only way you can get through it is with cheese methods, I'm not a fan of games that force you to do this, it's not difficulty it's bad game design

. Inventory grids are not that difficult to code once you break it all down, just a lot to get through, so I find it annoying that Larian couldn't make easy ways to sell irrelevant gear that clearly only belonged in certain chapters and are useless to you later on, also ranted about how they have important quest items dumped in your inventory that have weight and clog everything up, they didn't test this game

I don't understand what's so difficult about creating an array of booleans and having them activate based on completed quests, it's way more efficient than having a ton of junk in your inventory as well that a player might drop or glitch by accident. By the way this happens in one of the main storylines if you're not careful because the idiot devs allowed you to burn one of the quest related books you need.

. Towards Act 3 especially there have been broken dialogue sequences for some time that have only recently been fixed, should never have made it to release which awkwardly makes me praise Cyberpunk 2077 for at least being playable. They've also clearly cut out quite a bit or shuffled things around, difficult to explain but sometimes the dialogue and reactions of companions seems almost disjointed

. Another one I've ranted about in the past that people don't mention about the game is how jarring the NPC design is. Some retarded normie might go why do you care? But when you start noticing that every background NPC looks like some woke millennial face and hair inserted into every single one of them and generated into a mush it's Starfield levels of jarring

. There are no proper epilogues, it just gives you a shitty cutscene to imply an ending rather than give you a proper ending. The fact that people are spamming positive reviews on this game pisses me off, the negative reviews did mention this properly so those guys are the ones that played through the game properly all the way to Act 3

There were correct comparisons on steam made to Mass Effect 3 and how they handled their endings. Ultimately everything boils down to you picking a bunch of specific dialogue options and doing main quests it seems very much that nothing you do makes any kind of difference previously beyond giving you some combat advantages depending on who you side with

. I've barely mentioned story so you can imagine how this game makes me feel with all these issues but if there's one thing I have to point out as a major RPG enjoyer. I've played BG2 tons and I was actually upset at how jarring the fucking cameo inserts were, major spoilers they even 'brought back' Sarevok and completely ruined the looks of Jaheira she was the classic elven milf and fuck me did they beat her with the ugly stick, western devs are misogynists

Not only that they brought back Minsc and Jaheira completely unnecessarily when they should have stuck with an original story, it was purely so they could put their Baldur's Gate skin suit over everything and claim it was a Baldur's Gate game when it just wasn't. This turned into a mega post lol but yeah.

TLDR: Don't let shitty western game devs gaslight you into thinking you don't like video games anymore because they're putting out poor quality or average products

126 days ago
1 score
Reason: None provided.

No, I'm going to defend your childhood here, Baldur's Gate 3 is incredibly average and actually has had quite a few problems with it including game breaking dialogue options. The problem is things have been so universally shit especially with the DLC policy of most major studios Larian Studios have cruised to an easy win because their competition is that terrible.

It's easy to bash and hate on the woke gay stuff and yes there is quite a bit but the problems with BG3 go so much deeper than that if you look at it in detail. It's worth pointing out that they even admit in the reviews the bastards are leaving positive reviews without even having gotten to Act 3. These people are the gaming journalists of steam.

Problems I found with BG3 that pissed me off and this is purely looking at BG3 as a game rather than the woke stuff.

. The pathfinding, they had way too many broken jumping sequences in that they clearly didn't design and test properly so you're constantly having to micro-manage party movement to get through sections and it's all totally unnecessary, because of how silly the pathfinding is at times you have to be very careful in puzzle sequences to always do manual and they haven't even got box selection coded probably for console support so you're clicking the portraits constantly and it's tedious and unintuitive

. Balancing is an issue ranted about this before, but it definitely seems like they've skewed things heavily in favour of the weird classes. Don't get me wrong, the classic classes do technically work, but aside from some kind of rogue character for dealing with lockpicking etc. you don't really need anything in particular and they seem to want you to play the quirky stuff more and the classic classes seem to be more of an afterthought in terms of what abilities they have, very uninspired

. They've patched some stuff in regards to this, but combat AI has been flat out broken in certain areas, meaning the only way you can get through it is with cheese methods, I'm not a fan of games that force you to do this, it's not difficulty it's bad game design

. Inventory grids are not that difficult to code once you break it all down, just a lot to get through, so I find it annoying that Larian couldn't make easy ways to sell irrelevant gear that clearly only belonged in certain chapters and are useless to you later on, also ranted about how they have important quest items dumped in your inventory that have weight and clog everything up, they didn't test this game

I don't understand what's so difficult about creating an array of booleans and having them activate based on completed quests, it's way more efficient than having a ton of junk in your inventory as well that a player might drop or glitch by accident. By the way this happens in one of the main storylines if you're not careful because the idiot devs allowed you to burn one of the quest related books you need.

. Towards Act 3 especially there have been broken dialogue sequences for some time that have only recently been fixed, should never have made it to release which awkwardly makes me praise Cyberpunk 2077 for at least being playable. They've also clearly cut out quite a bit or shuffled things around, difficult to explain but sometimes the dialogue and reactions of companions seems almost disjointed

. Another one I've ranted about in the past that people don't mention about the game is how jarring the NPC design is. Some retarded normie might go why do you care? But when you start noticing that every background NPC looks like some woke millennial face and hair inserted into every single one of them and generated into a mush it's Starfield levels of jarring

. There are no proper epilogues, it just gives you a shitty cutscene to imply an ending rather than give you a proper ending. The fact that people are spamming positive reviews on this game pisses me off, the negative reviews did mention this properly so those guys are the ones that played through the game properly all the way to Act 3

There were correct comparisons on steam made to Mass Effect 3 and how they handled their endings. Ultimately everything boils down to you picking a bunch of specific dialogue options and doing main quests it seems very much that nothing you do makes any kind of difference previously beyond giving you some combat advantages depending on who you side with

. I've barely mentioned story so you can imagine how this game makes me feel with all these issues but if there's one thing I have to point out as a major RPG enjoyer. I've played BG2 tons and I was actually upset at how jarring the fucking cameo inserts were, major spoilers they even 'brought back' Sarevok and completely ruined the looks of Jaheira she was the classic elven milf and fuck me did they beat her with the ugly stick, western devs are misogynists

Not only that they brought back Minsc and Jaheira completely unnecessarily when they should have stuck with an original story, it was purely so they could put their Baldur's Gate skin suit over everything and claim it was a Baldur's Gate game when it just wasn't. This turned into a mega post lol but yeah.

TLDR: Don't let shitty western game devs gaslight you into thinking you don't like video games anymore.

126 days ago
1 score
Reason: None provided.

No, I'm going to defend your childhood here, Baldur's Gate 3 is incredibly average and actually has had quite a few problems with it including game breaking dialogue options. The problem is things have been so universally shit especially with the DLC policy of most major studios Larian Studios have cruised to an easy win because their competition is that terrible.

It's easy to bash and hate on the woke gay stuff and yes there is quite a bit but the problems with BG3 go so much deeper than that if you look at it in detail. It's worth pointing out that they even admit in the reviews the bastards are leaving positive reviews without even having gotten to Act 3. These people are the gaming journalists of steam.

Problems I found with BG3 that pissed me off and this is purely looking at BG3 as a game rather than the woke stuff.

. The pathfinding, they had way too many broken jumping sequences in that they clearly didn't design and test properly so you're constantly having to micro-manage party movement to get through sections and it's all totally unnecessary, because of how silly the pathfinding is at times you have to be very careful in puzzle sequences to always do manual and they haven't even got box selection coded probably for console support so you're clicking the portraits constantly and it's tedious and unintuitive

. Balancing is an issue ranted about this before, but it definitely seems like they've skewed things heavily in favour of the weird classes. Don't get me wrong, the classic classes do technically work, but aside from some kind of rogue character for dealing with lockpicking etc. you don't really need anything in particular and they seem to want you to play the quirky stuff more and the classic classes seem to be more of an afterthought in terms of what abilities they have, very uninspired

. They've patched some stuff in regards to this, but combat AI has been flat out broken in certain areas, meaning the only way you can get through it is with cheese methods, I'm not a fan of games that force you to do this, it's not difficulty it's bad game design

. Inventory grids are not that difficult to code once you break it all down, just a lot to get through, so I find it annoying that Larian couldn't make easy ways to sell irrelevant gear that clearly only belonged in certain chapters and are useless to you later on, also ranted about how they have important quest items dumped in your inventory that have weight and clog everything up, they didn't test this game

I don't understand what's so difficult about creating an array of booleans and having them activate based on completed quests, it's way more efficient than having a ton of junk in your inventory as well that a player might drop or glitch by accident. By the way this happens in one of the main storylines if you're not careful because the idiot devs allowed you to burn one of the quest related books you need.

. Towards Act 3 especially there have been broken dialogue sequences for some time that have only recently been fixed, should never have made it to release which awkwardly makes me praise Cyberpunk 2077 for at least being playable. They've also clearly cut out quite a bit or shuffled things around, difficult to explain but sometimes the dialogue and reactions of companions seems almost disjointed

. Another one I've ranted about in the past that people don't mention about the game is how jarring the NPC design is. Some retarded normie might go why do you care? But when you start noticing that every background NPC looks like some woke millennial face and hair inserted into every single one of them and generated into a mush it's Starfield levels of jarring

. There are no proper epilogues, it just gives you a shitty cutscene to imply an ending rather than give you a proper ending. The fact that people are spamming positive reviews on this game pisses me off, the negative reviews did mention this properly so those guys are the ones that played through the game properly all the way to Act 3

There were correct comparisons on steam made to Mass Effect 3 and how they handled their endings. Ultimately everything boils down to you picking a bunch of specific dialogue options and doing main quests it seems very much that nothing you do makes any kind of difference previously beyond giving you some combat advantages depending on who you side with

. I've barely mentioned story so you can imagine how this game makes me feel with all these issues but if there's one thing I have to point out as a major RPG enjoyer. I've played BG2 tons and I was actually upset at how jarring the fucking cameo inserts were, major spoilers they even 'brought back' Sarevok and completely ruined the looks of Jaheira she was the classic elven milf and fuck me did they beat her with the ugly stick, western devs are misogynists

Not only that they brought back Minsc and Jaheira completely unnecessarily when they should have stuck with an original story, it was purely so they could put their Baldur's Gate skin suit over everything and claim it was a Baldur's Gate game when it just wasn't. This turned into a mega post lol but yeah.

Edit: Don't let shitty western game devs gaslight you into thinking you don't like video games anymore.

126 days ago
1 score
Reason: Original

No, I'm going to defend your childhood here, Baldur's Gate 3 is incredibly average and actually has had quite a few problems with it including game breaking dialogue options. The problem is things have been so universally shit especially with the DLC policy of most major studios Larian Studios have cruised to an easy win because their competition is that terrible.

It's easy to bash and hate on the woke gay stuff and yes there is quite a bit but the problems with BG3 go so much deeper than that if you look at it in detail. It's worth pointing out that they even admit in the reviews the bastards are leaving positive reviews without even having gotten to Act 3. These people are the gaming journalists of steam.

Problems I found with BG3 that pissed me off and this is purely looking at BG3 as a game rather than the woke stuff.

. The pathfinding, they had way too many broken jumping sequences in that they clearly didn't design and test properly so you're constantly having to micro-manage party movement to get through sections and it's all totally unnecessary, because of how silly the pathfinding is at times you have to be very careful in puzzle sequences to always do manual and they haven't even got box selection coded probably for console support so you're clicking the portraits constantly and it's tedious and unintuitive

. Balancing is an issue ranted about this before, but it definitely seems like they've skewed things heavily in favour of the weird classes. Don't get me wrong, the classic classes do technically work, but aside from some kind of rogue character for dealing with lockpicking etc. you don't really need anything in particular and they seem to want you to play the quirky stuff more and the classic classes seem to be more of an afterthought in terms of what abilities they have, very uninspired

. They've patched some stuff in regards to this, but combat AI has been flat out broken in certain areas, meaning the only way you can get through it is with cheese methods, I'm not a fan of games that force you to do this, it's not difficulty it's bad game design

. Inventory grids are not that difficult to code once you break it all down, just a lot to get through, so I find it annoying that Larian couldn't make easy ways to sell irrelevant gear that clearly only belonged in certain chapters and are useless to you later on, also ranted about how they have important quest items dumped in your inventory that have weight and clog everything up, they didn't test this game

I don't understand what's so difficult about creating an array of booleans and having them activate based on completed quests, it's way more efficient than having a ton of junk in your inventory as well that a player might drop or glitch by accident. By the way this happens in one of the main storylines if you're not careful because the idiot devs allowed you to burn one of the quest related books you need.

. Towards Act 3 especially there have been broken dialogue sequences for some time that have only recently been fixed, should never have made it to release which awkwardly makes me praise Cyberpunk 2077 for at least being playable. They've also clearly cut out quite a bit or shuffled things around, difficult to explain but sometimes the dialogue and reactions of companions seems almost disjointed

. Another one I've ranted about in the past that people don't mention about the game is how jarring the NPC design is. Some retarded normie might go why do you care? But when you start noticing that every background NPC looks like some woke millennial face and hair inserted into every single one of them and generated into a mush it's Starfield levels of jarring

. There are no proper epilogues, it just gives you a shitty cutscene to imply an ending rather than give you a proper ending. The fact that people are spamming positive reviews on this game pisses me off, the negative reviews did mention this properly so those guys are the ones that played through the game properly all the way to Act 3

There were correct comparisons on steam made to Mass Effect 3 and how they handled their endings. Ultimately everything boils down to you picking a bunch of specific dialogue options and doing main quests it seems very much that nothing you do makes any kind of difference previously beyond giving you some combat advantages depending on who you side with

. I've barely mentioned story so you can imagine how this game makes me feel with all these issues but if there's one thing I have to point out as a major RPG enjoyer. I've played BG2 tons and I was actually upset at how jarring the fucking cameo inserts were, major spoilers they even 'brought back' Sarevok and completely ruined the looks of Jaheira she was the classic elven milf and fuck me did they beat her with the ugly stick, western devs are misogynists

Not only that they brought back Minsc and Jaheira completely unnecessarily when they should have stuck with an original story, it was purely so they could put their Baldur's Gate skin suit over everything and claim it was a Baldur's Gate game when it just wasn't. This turned into a mega post lol but yeah.

126 days ago
1 score