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Reason: None provided.

It's not that AI doesn't take any learning or skill.

There's something to be said for having developed an artist's eye and understanding comp, this will improve the art. Or rather, it will allow you to select the best of a bad bunch and merge them more successfully. There's also something to be said for having learnt the prompting tricks and quirks of a program. It's not hard, but you do have to play around with it a bit. And with that, you mask and merge and iterate and get something servicable.

But this hasn't really been done yet. If you're going to do ai art, clean it up. Sketch-inpaint out the featherduster. Mask everything out and make it do a few iterations for a better hand. Clean up the bikini strings. And decide if you want goggles or cogs, run some iterations on that too.

And, imo get a model and/or lora that looks more visually interesting than the generic 'sakimichan' style. The B&W one you posted in the ai chanel with the paint splatter background is far more visually interesting imo, with far more interesting lighting bouncing off the clothes https://communities.win/c/ArtificialIntelligence/p/17rmOCIEgT/ . Yes it has it's problems too, a zipper on the skin, the whole shadowed belly area. But it's got a lot more going for it as art imo.

Beats bean style cal arts and modern art shit, but that's a low bar to pass.

158 days ago
5 score
Reason: None provided.

It's not that AI doesn't take any learning or skill.

There's something to be said for having developed an artist's eye and understanding comp, this will improve the art. Or rather, it will allow you to select the best of a bad bunch and merge them more successfully. There's also something to be said for having learnt the prompting tricks and quirks of a program. It's not hard, but you do have to play around with it a bit. And with that, you mask and merge and iterate and get something servicable.

But this hasn't really been done yet. If you're going to do ai art, clean it up. Sketch-inpaint out the featherduster. Mask everything out and make it do a few iterations for a better hand. Clean up the bikini strings. And decide if you want goggles or cogs, run some iterations on that too.

And, imo get a model and/or lora that looks more visually interesting than the generic 'sakimichan' style. The B&W one you posted in the ai chanel with the paint splatter background is far more visually interesting imo, with far more interesting lighting bouncing off the clothes https://communities.win/c/ArtificialIntelligence/p/17rmOCIEgT/ . Yes it has it's problems too, a zipper on the skin. But it's got a lot more going for it as art imo.

Beats bean style cal arts and modern art shit, but that's a low bar to pass.

158 days ago
1 score
Reason: None provided.

It's not that AI doesn't take any learning or skill.

There's something to be said for having developed an artist's eye and understanding comp, this will improve the art. Or rather, it will allow you to select the best of a bad bunch and merge them more successfully. There's also something to be said for having learnt the prompting tricks and quirks of a program. It's not hard, but you do have to play around with it a bit. And with that, you mask and merge and iterate and get something servicable.

But this hasn't really been done yet. If you're going to do ai art, clean it up. Sketch-inpaint out the featherduster. Mask everything out and make it do a few iterations for a better hand. Clean up the bikini strings. And decide if you want goggles or cogs, run some iterations on that too.

And, imo get a model and/or lora that looks more visually interesting than the generic 'sakimichan' style. The B&W one you posted in the ai chanel with the paint splatter background is far more visually interesting imo, with far more interesting lighting bouncing off the clothes https://communities.win/c/ArtificialIntelligence/p/17rmOCIEgT/ . Yes it has it's problems too, a zipper on the skin. But it's got a lot more going for it as art imo. We're saturated with what we've got here.

Beats bean style cal arts and modern art shit, but that's a low bar to pass.

158 days ago
1 score
Reason: None provided.

It's not that AI doesn't take any learning or skill.

There's something to be said for having developed an artist's eye and understanding comp, this will improve the art. Or rather, it will allow you to select the best of a bad bunch and merge them more successfully.

There's also something to be said for having learnt the prompting tricks and quirks of a program. It's not hard, but you do have to play around with it a bit.

But this hasn't really been done yet. If you're going to do ai art, clean it up. Sketch-inpaint out the featherduster. Mask everything out and make it do a few iterations for a better hand. Clean up the bikini strings. And decide if you want goggles or cogs, run some iterations on that too.

And, imo get a model and/or lora that looks more visually interesting than the generic 'sakimichan' style. The B&W one you posted in the ai chanel with the paint splatter background is far more visually interesting imo, with far more interesting lighting bouncing off the clothes https://communities.win/c/ArtificialIntelligence/p/17rmOCIEgT/ . Yes it has it's problems too, a zipper on the skin. But it's got a lot more going for it as art imo. We're saturated with what we've got here.

Beats bean style cal arts and modern art shit, but that's a low bar to pass.

158 days ago
1 score
Reason: None provided.

It's not that AI doesn't take any learning or skill.

There's something to be said for having developed an artist's eye and understanding comp, this will improve the art. Or rather, it will allow you to select the best of a bad bunch and merge them more successfully.

There's also something to be said for having learnt the prompting tricks and quirks of a program. It's not hard, but you do have to play around with it a bit.

But this hasn't really been done yet. If you're going to do ai art, clean it up. Sketch-inpaint out the featherduster. Mask everything out and make it do a few iterations for a better hand. Clean up the bikini strings. And decide if you want goggles or cogs, run some iterations on that too.

And, imo get a model and/or lora that looks more visually interesting than the generic 'sakimichan' style. The B&W one you posted in the ai chanel with the paint splatter background is far more visually interesting imo, with far more interesting lighting bouncing off the clothes https://communities.win/c/ArtificialIntelligence/p/17rmOCIEgT/

158 days ago
1 score
Reason: Original

It's not that AI doesn't take any learning or skill.

There's something to be said for having developed an artist's eye and understanding comp, this will improve the art. Or rather, it will allow you to select the best of a bad bunch and merge them more successfully.

There's also something to be said for having learnt the prompting tricks and quirks of a program. It's not hard, but you do have to play around with it a bit.

But this hasn't really been done yet. If you're going to do ai art, clean it up. Sketch-inpaint out the featherduster. Mask everything out and make it do a few iterations for a better hand. Clean up the bikini strings. And decide if you want goggles or cogs, run some iterations on that too.

158 days ago
1 score