Win / KotakuInAction2
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Reason: None provided.

The only thing you're right about that with is in terms of graphics, because producing AAA quality graphics is pretty time consuming, that's something else I've been experimenting with. However I'm writing mainly in terms of gameplay. The difficulty of game dev is hugely exaggerated by a lot of people in the games industry. I'm often heavily biased these days even with my own purchasing habits against high fidelity. If I see high detail in a game I immediately assume it's going to be boring and run like shit and I'm usually right.

The joke is though, with regards to 3D modelling, most of the big studios are cheating fucks anyway and make heavy use of pre-made assets themselves and NPC generators. Which by the way is also why they happen to look so weird nowadays. Depending on the studio I can even point to specific software which I have done in the past that these guys are using.

Fight me lol.

181 days ago
1 score
Reason: None provided.

The only thing you're right about that with is in terms of graphics, because producing AAA quality graphics is pretty time consuming, that's something else I've been experimenting with. However I'm writing mainly in terms of gameplay. The difficulty of game dev is hugely exaggerated by a lot of people in the games industry. I'm often heavily biased these days even with my own purchasing habits against high fidelity. If I see high detail in a game I immediately assume it's going to be boring and run like shit and I'm usually right.

The joke is though, with regards to 3D modelling, most of the big studios are cheating fucks anyway and make heavy use of pre-made assets themselves and NPC generators. Which by the way is also why they happen to look so weird nowadays. Depending on the studio I can even point to specific software which I have done in the past that these guys are using.

Fight me lol.

181 days ago
1 score
Reason: Original

The only thing you're right about that with is in terms of graphics, because producing AAA quality graphics is pretty time consuming, that's something else I've been experimenting with. However I'm writing mainly in terms of gameplay. The difficulty of game dev is hugely exaggerated by a lot of people in the games industry. I'm often heavily biased these days even with my own purchasing habits against high fidelity. If I see high detail in a game I immediately assume it's going to be boring and run like shit and I'm usually right.

The joke is though, with regards to 3D modelling, most of the big studios are cheating fucks anyway and make heavy use of pre-made assets themselves and NPC generators. Which by the way is also why they happen to look so weird nowadays. Depending on the studio I can even point to specific software which I have done in the past that these guys are using.

181 days ago
1 score