Yes but my point is if it's a choices matter RPG you should be able to kill fatty in a boss battle rather than have some lame sequence play and force you into the main branch story even if you don't put the chip in. This would then open you up to more interesting story choices rather than 'muh terminal illness' depression simulator. Fallout New Vegas is something I always look to when it comes to story choices in gaming being able to say no to all the main factions is a wonderful idea that needs to be done more often.
Yes but my point is if it's a choices matter RPG you should be able to kill fatty in a boss battle rather than have some lame sequence play and force you into the main branch story. This would then open you up to more interesting story choices rather than 'muh terminal illness' depression simulator. Fallout New Vegas is something I always look to when it comes to story choices in gaming being able to say no to all the main factions is a wonderful idea that needs to be done more often.