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Reason: None provided.

I'm not really sure using C++ is a mark of wisdom. I understand games people find some use in it's flexibility. It is terribly implemented though and very dated.

C# or whatever being slow is dwarfed by the inefficiency of games programmers. Using C# doesnt make stuff efficient, in fact due to the difficulty of it probably the game just ends up being less well written. Starting with c++ is kind of optimizing first. Because you do extra work and your game is more efficient ( hopefully). But it's harder to refactor the code and change your actual algorithms, not to mention that bugs in C++ can be insidious since there is very little runtime safety.

What I see is people saving a few cycles writing CPP only to waste billions in order to lag out while nothing literally is happening in the game. It's just an endless loop that uses all your CPU cycles to get to 30 fps.

246 days ago
1 score
Reason: None provided.

I'm not really sure using C++ is a mark of wisdom. I understand games people find some use in it's flexibility. It is terribly implemented though and very dated.

C# or whatever being slow is dwarfed by the inefficiency of games programmers. Using C# doesnt make stuff efficient, in fact due to the difficulty of it probably the game just ends up being less well written. Starting with c++ is kind of optimizing first. Because you do extra work and your game is more efficient ( hopefully). But it's harder to refactor the code and change your actual algorithms, not to mention that bugs in C++ can be insidious since there is very little runtime safety.

246 days ago
1 score
Reason: None provided.

I'm not really sure using C++ is a mark of wisdom. I understand games people find some use in it's flexibility. It is terribly implemented though and very dated.

C# or whatever being slow is dwarfed by the inefficiency of games programmers. Using C# doesnt make stuff efficient, in fact due to the difficulty of it probably the game just ends up being less well written. Starting with c++ is kind of optimizing first.

246 days ago
1 score
Reason: Original

I'm not really sure using C++ is a mark of wisdom. I understand games people find some use in it's flexibility. It is terribly implemented though and very dated.

C# or whatever being slow is dwarfed by the inefficiency of games programmers. Using it doesnt make stuff more efficient, in fact due to the difficulty of it probably the game just ends up being less well written.

246 days ago
1 score