Win / KotakuInAction2
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LOL I love how I've got a reputation here now :D I was being fair because I knew they had used Unity in the past and to be fair to them they 'could' mess with it under the hood to give it a performance boost. Unless the people working on that game are massive autists and can tweak the back end to their liking and have some fantastical algorithm or code they've been working on for awhile that I don't know about you're right it is just marketing-fu.

Ironically, in terms of scale, if they wanted to up it and keep good performance they'd probably be better off switching to the Unreal Engine. Godot 4 could work too however it's early days with that engine and devs haven't had the chance to stress test the 3D stuff as of yet. I was fair to Baldur's Gate 3 and I'll be fair to Cities: Skylines, because I feel like as a gaming community all of us shouldn't lose sight of treating games as games at the end of the day.

255 days ago
1 score
Reason: Original

LOL I love how I've got a reputation here now :D I was being fair because I knew they had used Unity in the past and to be fair to them they 'could' mess with it under the hood to give it a performance boost. Unless the people working on that game are massive autists and can tweak the back end to their liking and have some fantastical algorithm or code they've been working on for awhile that I don't know about you're right it is just marketing-fu.

Ironically, in terms of scale, if they wanted to up it and keep good performance they'd probably be better off switching to the Unreal Engine. Godot 4 could work too however it's early days with that engine and devs haven't had the chance to stress test the 3D stuff as of yet.

255 days ago
1 score