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Reason: None provided.

Now don't get me wrong, I can see why people would think that way, but don't be fooled by the sliders vs clicky options argument. Morph sliders sort of work, but I've noticed that unless it's something like Fallout 4 they often end up being quite restricted and it's because the devs don't want people changing the models too much and potentially breaking something. No Man's Sky I'm fairly sure has a hell of a lot of customisation in spite of it not bothering with sliders unless they updated something differently when I wasn't looking.

By this measure I'd rather see 1000 options for you to click through that have been intentionally created by a proper artist rather than whatever monstrosity a player has come up with by borking their noses and eyes in the wrong position. Of course yes, one could argue that's the point and players should be able to break their MC as much as they like and there's an argument to be made for that.

I'll also argue from the dev perspective as well that it's so much easier simply giving a thousand different combinations to click through than it is to get these sliders up and running. This means more time on actual gameplay or throwing art at the customisation menus because all you're doing is clicking a button rather than anything complicated. In fact I can confirm that because I've designed it all in my head and know how it works lol I'd hate to have to look at sliders so I can see partly why the devs would just grab a third party tool and do it that way. It's a balancing act, but even as a gamer I tend towards fixed options because I just want to play the damn game personally.

275 days ago
2 score
Reason: Original

Now don't get me wrong, I can see why people would think that way, but don't be fooled by the sliders vs clicky options argument. Morph sliders sort of work, but I've noticed that unless it's something like Fallot 4 they often end up being quite restricted and it's because the devs don't want people changing the models too much and potentially breaking something. No Man's Sky I'm fairly sure has a hell of a lot of customisation in spite of it not bothering with sliders unless they updated something differently when I wasn't looking.

By this measure I'd rather see 1000 options for you to click through that have been intentionally created by a proper artist rather than whatever monstrosity a player has come up with by borking their noses and eyes in the wrong position. Of course yes, one could argue that's the point and players should be able to break their MC as much as they like and there's an argument to be made for that.

I'll also argue from the dev perspective as well that it's so much easier simply giving a thousand different combinations to click through than it is to get these sliders up and running. This means more time on actual gameplay or throwing art at the customisation menus because all you're doing is clicking a button rather than anything complicated. In fact I can confirm that because I've designed it all in my head and know how it works lol I'd hate to have to look at sliders so I can see partly why the devs would just grab a third party tool and do it that way. It's a balancing act, but even as a gamer I tend towards fixed options because I just want to play the damn game personally.

275 days ago
1 score