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Reason: None provided.

You know it's bad when the indie dev is more adamant about not monetising everything unnecessarily than the gamer, you've been gaslit by companies over that for way too long. LAN believe it or not is simpler to implement than multiplayer over servers because you don't have to worry about ping and network synchronisation half as much. Devs don't do LAN as much anymore because they can't put tons of micro-transactions in that and force you to connect to a central server just to play.

278 days ago
2 score
Reason: Original

You know it's bad when the indie dev is more adamant about not monetising everything unnecessarily than the gamer, you've been gaslit by companies over tht for way too long. LAN believe it or not is simpler to implement than multiplayer over servers because you don't have to worry about ping and network synchronisation half as much. Devs don't do LAN as much anymore because they can't put tons of micro-transactions in that and force you to connect to a central server just to play.

278 days ago
1 score