Win / KotakuInAction2
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Reason: None provided.

The gestures were pretty gimmicky so that's far down on my list even though it was an interesting mechanic, I tracked down the sort of code they were probably relying on to execute them, it might be possible to make something cleaner with modern software, I'll have to see. I know gesture recognition is possible generally. The problem with the shape drawing is they were somehow doing it on the terrain itself so it was easily broken depending on the camera angle. A better way to do it would be like Arx Fatalis where they have the gesture drawn on the screen.

So far I've managed to fix the throwing, I found the motion mechanics very buggy as well, I simply did it similar to most modern throwing mechanics. You can define the throw strength with shortcut keys and then you right click and release to throw. I'm thinking I might let people do the maths themselves and set the X and Y strength for much more precise control.

The miracle casting is easy to deal with because you can just do shortcut keys, I'll maybe, maybe look at gesture casting if I suddenly come up with something. Buildings, miracles and villager behaviour are my priority right now as well as influence and the belief system. I could re-upload the 0.0 unity version I did ages ago but it's so old now, there are going to be a lot of changes in 0.1 and it will be for the better.

Pickup and throw mechanics are all working fine and I'm getting them working in a modular way ;) you can also grow trees with the water miracle again. Currently I'm working on the wood miracle and I've got a plan for the fireball miracle, I also want to get to work on destruction for my buildings and have the rigidbodies working correctly. The big thing for 0.1 is I finally got a bunch of villager models and animations done up which will help with behaviour.

235 days ago
5 score
Reason: None provided.

The gestures were pretty gimmicky so that's far down on my list even though it was an interesting mechanic, I tracked down the sort of code they were probably relying on to execute them, it might be possible to make something cleaner with modern software, I'll have to see. I know gesture recognition is possible generally. The problem with the shape drawing is they were somehow doing it on the terrain itself so it was easily broken depending on the camera angle. A better way to do it would be like Arx Fatalis where they have the gesture drawn on the screen itself.

So far I've managed to fix the throwing, I found the motion mechanics very buggy as well, I simply did it similar to most modern throwing mechanics. You can define the throw strength with shortcut keys and then you right click and release to throw. I'm thinking I might let people do the maths themselves and set the X and Y strength for much more precise control.

The miracle casting is easy to deal with because you can just do shortcut keys, I'll maybe, maybe look at gesture casting if I suddenly come up with something. Buildings, miracles and villager behaviour are my priority right now as well as influence and the belief system. I could re-upload the 0.0 unity version I did ages ago but it's so old now, there are going to be a lot of changes in 0.1 and it will be for the better.

Pickup and throw mechanics are all working fine and I'm getting them working in a modular way ;) you can also grow trees with the water miracle again. Currently I'm working on the wood miracle and I've got a plan for the fireball miracle, I also want to get to work on destruction for my buildings and have the rigidbodies working correctly. The big thing for 0.1 is I finally got a bunch of villager models and animations done up which will help with behaviour.

279 days ago
1 score
Reason: Original

The gestures were pretty gimmicky so that's far down on my list even though it was an interesting mechanic, I tracked down the sort of code they were probably relying on to execute them, it might be possible to make something cleaner with modern software, I'll have to see. I know gesture recognition is possible generally. The problem with the shape drawing is they were somehow doing it on the terrain itself so it was easily broken depending on the camera angle. A better way to do it would be like Arx Fatalis where they have the gesture drawn on the screen itself.

So far I've managed to fix the throwing, I found the motion mechanics very buggy as well, I simply did it similar to most modern throwing mechanics. You can define the throw strength with shortcut keys and then you right click and release to throw. I'm thinking I might let people do the maths themselves and set the X and Y strength for much more precise control.

The miracle casting is easy to deal with because you can just do shortcut keys, I'll maybe, maybe look at gesture casting if I suddenly come up with something. Buildings, miracles and villager behaviour are my priority right now as well as influence and the belief system. I could re-upload the 0.0 unity version I did ages ago but it's so old now, there are going to be a lot of changes in 0.1 and it will be for the better.

Pickup and throw mechanics are all working fine and I'm getting them working in a modular way ;) you can also grow trees with the water miracle again. Currently I'm working on the wood miracle and I've got a plan for the fireball miracle, I also want to get to work on destruction for my buildings and have the rigidbodies working correctly.

280 days ago
1 score