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KotakuInAction2
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Reason: None provided.

Oh sorry, for the record I haven't been making documentation updates on the site or anything, I've just been posting my code up for github that I've been looking at. So it's things like a properly functional FPS controller as an example, I managed to get one working that acted very similar to half life.

The other big one I did recently was working through with someone else RTS box selection which really should have been something included in the documentation. Unfortunately due to the stupid drama on the Godot forums, that thread has been lost, however I went through an old tutorial and got the code for that working in Godot 4.

https://www.youtube.com/watch?v=JFQXI3to0b4&t=111s

I posted comments here as well if anyone's interested but the github format is so much better for code.

258 days ago
4 score
Reason: Original

Oh sorry, for the record I haven't been making documentation updates on the site or anything, I've just been posting my code up for github that I've been looking at. So it's things like a properly functional FPS controller as an example, I managed to get one working properly that acted very similar to half life.

The other big one I did recently was working through with someone else RTS box selection which really should have been something included in the documentation. Unfortunately due to the stupid drama on the Godot forums, that thread has been lost, however I went through an old tutorial and got the code for that working in Godot 4.

https://www.youtube.com/watch?v=JFQXI3to0b4&t=111s

I posted comments here as well if anyone's interested but the github format is so much better for code.

279 days ago
1 score