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Reason: None provided.

Even though it was and still is a bug riddled broken piece of mess, Fallout New Vegas is an example I hold all other RPGs to when it comes to how much solid story writing and design can carry even a bad game that would have otherwise been completely written off.

There's a reason that gamers like me rave about it like it's the one true RPG. The devs truly understood the concept of multi-choice. It's not just a case of boring fetch quests and side quests you do to unlock a specific ending ( Although there is a bit of that in certain cases ) they took into account everything a player might do including slaughtering absolutely fucking everybody which you can do if you really want to and the endings reflect that.

No game has come close to doing that in recent years which is why I shit on Cyberpunk 2077 so much and people who defend the storyline. Even the Witcher 3 as good as it was doesn't really come all that close. It's not as if it's totally impossible to do this kind of game again either, you could easily do a smaller version. You just have to either be willing to pay money for a good writer/writers or be capable of doing the storytelling yourself.

TLDR: Fallout New Vegas' storytelling is something that has heavily influenced how I look at non-linear game design and story.

306 days ago
2 score
Reason: Original

Even though it was and still is a bug riddled broken piece of mess, Fallout New Vegas is an example I hold all other RPGs to when it comes to how much solid story writing and design can carry even a bad game that would have otherwise been completely written off.

There's a reason that gamers like me rave about it like it's the one true RPG. The devs truly understood the concept of multi-choice. It's not just a case of boring fetch quests and side quests you do to unlock a specific ending ( Although there is a bit of that in certain cases ) they took into account everything a player might do including slaughtering absolutely fucking everybody which you can do if you really want to and the endings reflect that.

No game has come close to doing that in recent years which is why I shit on Cyberpunk 2077 so much and people who defend the storyline. Even the Witcher 3 as good as it was doesn't really come all that close. It's not as if it's totally impossible to do this kind of game again either, you could easily do a smaller version. You just have to either be willing to pay money for a good writer/writers or be capable of doing the storytelling yourself.

TLDR: Fallout New Vegas' stoytelling is something that has heavily influenced how I look at non-linear game design and story.

306 days ago
1 score