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Reason: None provided.

Well I never bothered with Overwatch 2 in particular but all of these games follow the same patterns now. You get a bare minimum 'game' setup by devs just to get gamers fairly interested and generate some hype.

However that's not really the primary goal of game devs these days, the main open secret of games is to hook in a significant amount of players with the promise of endless customisation that are inevitably just stupid skins that the artists probably spent 10 minutes on maximum. It's a deliberate tactic to lure in specific kinds of people who like this sort of thing and will spend the most amount of money, they don't give a shit about anyone else.

There's a fantastic video on this called "Let's go whaling" that perfectly explains the psychological manipulation used by these psychopaths all the time. Real gamers simply don't matter anymore, those of us who love to play games for gameplay aren't the target because we don't fork over enough cash to keep the executives happy and they've worked out they can make more money generally selling shitty skins and customisable shit than they can making an actual game. As others have pointed out, there's a cap per sale on each customer when they release a game but there is no such thing when it comes to returning customers and micro-transactions.

Great way to avoid inevitably shitty games these days is, if it touts 'gud graphics' and 'lots of customisation' chances are it's probably going to be shit and should be avoided from the moment they announce it. What's especially fascinating is how you get autists who go into the maths of these games and work out things like how much you'd have to play in order to even unlock some of the most expensive stuff in these games for 'free' and the amount of hours is often ridiculous as you'd expect.

TLDR: There is no real gameplay in these games beyond barebones shit and you can say goodbye to the idea of any kind of content updates, it's all about micro-transactions.

343 days ago
1 score
Reason: None provided.

Well I never bothered with Overwatch 2 in particular but all of these games follow the same patterns now. You get a bare minimum 'game' setup by devs just to get gamers fairly interested and generate some hype.

However that's not really the primary goal of game devs these days, the main open secret of games is to hook in a significant amount of players with the promise of endless customisation that are inevitably just stupid skins that the artists probably spent 10 minutes on maximum. It's a deliberate tactic to lure in specific kinds of people who like this sort of thing and will spend the most amount of money, they don't give a shit about anyone else.

There's a fantastic video on this called "Let's go whaling" that perfectly explains the psychological manipulation used by these psychopaths all the time. Real gamers simply don't matter anymore, those of us who love to play games for gameplay aren't the target because we don't fork over enough cash to keep the executives happy and they've worked out they can make more money generally selling shitty skins and customisable shit than they can making an actual game. As others have pointed out, there's a cap per sale on each customer when they release a game but there is no such thing when it comes to returning customers and micro-transactions.

Great way to avoid inevitably shitty games these days is, if it touts 'gud graphics' and 'lots of customisation' chances are it's probably going to be shit and should be avoided from the moment they announce it. What's especially fascinating is how you get autists who go into the maths of these games and work out things like how much you'd have to play in order to even unlock some of the most expensive stuff in these games for 'free' and the amount of hours is often ridiculous as you'd expect.

343 days ago
1 score
Reason: Original

Well I never bothered with Overwatch 2 in particular but all of these games follow the same patterns now. You get a bare minimum 'game' setup by devs just to get gamers fairly interested and generate some hype.

However that's not really the primary goal of game devs these days, the main open secret of games is to hook in a significant amount of players with the promise of endless customisation that are inevitably just stupid skins that the artists probably spent 10 minutes on maximum. It's a deliberate tactic to lure in specific kinds of people who like this sort of thing and will spend the most amount of money, they don't give a shit about anyone else.

There's a fantastic video on this called "Let's go whaling" that perfectly explains the psychological manipulation used by these psychopaths all the time. Real gamers simply don't matter anymore, those of us who love to play games for gameplay aren't the target because we don't fork over enough cash to keep the executives happy and they've worked out they can make more money generally selling shitty skins and customisable shit than they can making an actual game. As others have pointed out, there's a cap per sale on each customer when they release a game but there is no such thing when it comes to returning customers and micro-transactions.

Great way to avoid inevitably shitty games these days is, if it touts 'gud graphics' and 'lots of customisation' chances are it's probably going to be shit and should be avoided from the moment they announce it.

343 days ago
1 score