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Reason: None provided.

That analysis missed some really important points.

What I loved about the nier soundtrack was its adaptive/dynamic system. Each of these already amazing songs had 4 (5 really) versions that vary in intensity, as more and more enemies join the fray the orchestra picks up, the chorus swells, and then seamlessly fades back down to gentle when things are less tense. It's not just that the songs are great, its that they swell and change in time with your actions as you play, 11/10

It's got a plethora of 'epic' scores, truely amazing battle tunes I could listen to endlessly https://soundcloud.com/schwarzwald/nier-automata-a-beautiful-song , some of the most amazing orchestral 'epic' songs around. Carmina burana and 1812 overture friendship is over, nier is my best friend now. The nier expansion to final fantasy also has some bangers: https://www.youtube.com/watch?v=GidkSDUMI8E

It's one of the only games I own the soundtracks for, and one of the only soundtracks without a weak one. Oh sure I don't listen to the kid villiage song often, but in game it absolutely fits.

I think what's really interesting is that he's been playing with properly good sound for a while, going back to the drakengard soundtrack. I've never heard a more disjointed, tense, and hard to listen to battle theme. If reality is breaking, the drakengard ost is how it will sound: https://www.youtube.com/watch?v=LLSmHwihXrg . It's a cacophonous halting skipping mess and it works perfectly. Experimental and doing something new without sticking a banana on the wall. Just enough oddity to be memorable, but good. The game as a whole was too expierimental and didnt hit the mark, but the ost hit that sweet spot I think.

All sampling and using classical music.

Japan really is carrying on the tradition, and they are doing so admirably.

You've got me sat here nerding out and ranting about all its good qualities and the lore. It's that good, cmon.

1 year ago
1 score
Reason: Original

That analysis missed some really important points.

What I loved about the nier soundtrack was its adaptive/dynamic system. Each of these already amazing songs had 4 (5 really) versions that vary in intensity, as more and more enemies join the fray the orchestra picks up, the chorus swells, and then seamlessly fades back down to gentle when things are less tense. It's not just that the songs are great, its that they swell and change in time with your actions as you play, 11/10

It's got a plethora of 'epic' scores, truely amazing battle tunes I could listen to endlessly https://soundcloud.com/schwarzwald/nier-automata-a-beautiful-song , some of the most amazing orchestral 'epic' songs around. Carmina burana and 1812 overture friendship is over, nier is my best friend now. The nier expansion to final fantasy also has some bangers: https://www.youtube.com/watch?v=GidkSDUMI8E

It's one of the only games I own the soundtracks for, and one of the only soundtracks without a weak one. Oh sure I don't listen to the kid villiage song often, but in game it absolutely fits.

I think what's really interesting is that he's been playing with properly good sound for a while, going back to the drakengard soundtrack. I've never heard a more disjointed, tense, and hard to listen to battle theme. If reality is breaking, the drakengard ost is how it will sound: https://www.youtube.com/watch?v=LLSmHwihXrg . It's a cacophonous halting skipping mess and it works perfectly. Experimental and doing something new without sticking a banana on the wall. Just enough oddity to be memorable, but good.

All sampling and using classical music.

Japan really is carrying on the tradition, and they are doing so admirably.

You've got me sat here nerding out and ranting about all its good qualities and the lore. It's that good, cmon.

1 year ago
1 score