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Reason: None provided.

Because no one wants to make a super expensive game right that is held back by last gen tech due to hardware shortages. The absolute biggest change isn't the CPU, isn't the GPU, it's the IO. CPU is nice as it will double FPS for console gamers. GPU is nice cus it can push those frames and have new graphics options enabled that were on the PC. The IO though will allow them to deliver much more vast worlds and seamless experiences. Texture streaming from the SSD directly to the GPU is going to be a huge deal. It's why you could only do so much with Cyberpunk and why the world is so disappointing.

It's why games like Jedi Fallen Order stutter and can't be fixed and why the new Unreal Engine demo focused on the SSD. You are completely limited without Direct Storage in the API (Sony is focused on this as well, they just use a proprietary OpenGL, which is now Vulkan) and that is coming in a Windows 10 update this year. "Large world games" currently just suck. You have the same copy and pasted trees, foliage and buildings, because you cant stream in unique textures.

For PC Gamers you are simply going to want a NVME SSD going forward or your games will be a stuttering mess. Games like the new Dead Space are already leveraging the SSD and will have no load screens from start to finish. Search the article for "ssd" with f3. https://www.techradar.com/news/dead-space-remake

They can now just stream in the new assets with the SSD and not be bottlenecked by the CPU. Because the CPU has much less it has to do, you can push physics, AI and other cool stuff. The CPU's in the consoles are actually pretty decent.

Direct Storage is so big for games MS had to backtrack and put it on Win 10 due to pressure from devs who are working on games NOW leveraging it. They didn't want to do that and to be honest I think they didn't know this was coming or they would have went as big as PS5 did with the SSD. The Xbox division was always about a API monopoly and Windows sales than profits. They lost 2 billion in a year on the console and made 150 billion selling Windows.

As far as Win 11? TPM 2.0, which I think they thought they could push with Direct Storage as a carrot, which is REQUIRED for Win 11 is the holy grail to end piracy and curate the end users (say goodbye to free mods) and the internet eventually. In a few years these garbage social media platforms will be apps and those apps will go through TPM 2.0 identifying your machine and you. Alternative social media apps simply won't run on Windows 11 and you have a dumber and dumber userbase who just wants to use an app. A VPN will be worthless as far as hiding your identity and because the dumb masses don't understand any of this, those alternative social media outlets won't have any eyes on them. TPM 2.0 is the endgame. Enjoy. :)

In a few years you will just have a handful of people on Linux talking on forums no one even knows about. Of course on those forums you will still have a large population of JIDF shills. Just like on KIA2. Oh the game devs will also refuse to launch games on Linux so good luck with piracy in the future or reshade or mods. Because the games will all be tranny propaganda sales will suck as well, which is why they HAVE to stop piracy.

2 years ago
1 score
Reason: Original

Because no one wants to make a super expensive game right that is held back by last gen tech due to hardware shortages. The absolute biggest change isn't the CPU, isn't the GPU, it's the IO. CPU is nice as it will double FPS for console gamers. GPU is nice cus it can push those frames and have new graphics options enabled that were on the PC. The IO though will allow them to deliver much more vast worlds and seamless experiences. Texture streaming from the SSD directly to the GPU is going to be a huge deal. It's why you could only do so much with Cyberpunk and why the world is so disappointing.

It's why games like Jedi Fallen Order stutter and can't be fixed and why the new Unreal Engine demo focused on the SSD. You are completely limited without Direct Storage in the API (Sony is focused on this as well, they just use a proprietary OpenGL, which is now Vulkan) and that is coming in a Windows 10 update this year. "Large world games" currently just suck. You have the same copy and pasted trees, foliage and buildings, because you cant stream in unique textures.

For PC Gamers you are simply going to want a NVME SSD going forward or your games will be a stuttering mess. Games like the new Dead Space are already leveraging the SSD and will have no load screens from start to finish. Search the article for "ssd" with f3. https://www.techradar.com/news/dead-space-remake

They can now just stream in the new assets with the SSD and not be bottlenecked by the CPU. Because the CPU has much less it has to do, you can push physics, AI and other cool stuff. The CPU's in the consoles are actually pretty decent.

Direct Storage is so big for games MS had to backtrack and put it on Win 10 due to pressure from devs who are working on games NOW leveraging it. They didn't want to do that and to be honest I think they didn't know this was coming or they would have went as big as PS5 did with the SSD. The Xbox division was always about a API monopoly and Windows sales than profits. They lost 2 billion in a year on the console and made 150 billion selling Windows.

As far as Win 11? TPM 2.0, which I think they thought they could push with Direct Storage as a carrot, which is REQUIRED for Win 11 is the holy grail to end piracy and curate the end users (say goodbye to free mods) and the internet eventually. In a few years these garbage social media platforms will be apps and those apps will go through TPM 2.0 identifying your machine and you. Alternative social media apps simply won't run on Windows 11 and you have a dumber and dumber userbase who just wants to use an app. A VPN will be worthless as far as hiding your identity and because the dumb masses don't understand any of this, those alternative social media outlets won't have any eyes on them. TPM 2.0 is the endgame. Enjoy. :)

In a few years you will just have a handful of people on Linux talking on forums no one even knows about. Of course on those forums you will still have a large population of JIDF shills. Just like on KIA2. Oh the game devs will also refuse to launch games on Linux so good luck with piracy in the future or reshade or mods.

2 years ago
1 score