I have yet to have Grok forget stuff from earlier in a conversation.
There is an underlying basic cycle Grok does in everything that ultimately makes the game less fun as it goes on.
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You do your input
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Grok reflects/restates what you said in a slightly different way. Trying to be very supportive and helpful.
Eventually this builds up to you having many more little advantages than you should. I don't mean math and what not, just every character and everything in the environment is helping you succeed.
I've got to keep on Grok's ass every 2-4 outputs (no homo haha) and remind it that RPGs need adversity and conflict.
I am sure that if I come up with a more detailed prompt, I could get longer stretches of game that are better quality.
I didn't ask for much detail. Lemme paste the first prompt I used. It's not even really a prompt.
Ok. I don't know how best to plan this out, so we are just gonna try and wing it a bit. I'm relying on you to do masterful arbitration of the gameplay and rules!
What I'm thinking is a little pen & paper adjacent RPG game! All text. I'm the player. You're the dungeon master. The setting is Shadowrun. Hopefully the old 2E rules and splatbooks. Or, your best approximation!
Of course I'll need some teammates, you'll be playing them / acting on their behalf. You'll control the challenges and NPCs like a DM (GM whatever) would.
Sound like fun?
The more things you instruct LLMs and Grok in this case NOT to do, the worse outputs you're gonna get. Best to make the parameters with the most open-ended outcomes, and then after a few experiments, refine it. Try steering away from restrictions, but offering more ways to be proactive in the direction you want.
I'm still refining the Shadowrun game. The biggest hurdle is just LLM's inherant code to be overly helpful.
I have yet to have Grok forget stuff from earlier in a conversation.
There is an underlying basic cycle Grok does in everything that ultimately makes the game less fun as it goes on.
-
You do your input
-
Grok reflects/restates what you said in a slightly different way. Trying to be very supportive and helpful.
Eventually this builds up to you having many more little advantages than you should. I don't mean math and what not, just every character and everything in the environment is helping you succeed.
I've got to keep on Grok's ass every 2-4 outputs (no homo haha) and remind it that RPGs need adversity and conflict.
I am sure that if I come up with a more detailed prompt, I could get longer stretches of game that are better quality.
I didn't ask for much detail. Lemme paste the first prompt I used. It's not even really a prompt.
Ok. I don't know how best to plan this out, so we are just gonna try and wing it a bit. I'm relying on you to do masterful arbitration of the gameplay and rules!
What I'm thinking is a little pen & paper adjacent RPG game! All text. I'm the player. You're the dungeon master. The setting is Shadowrun. Hopefully the old 2E rules and splatbooks. Or, your best approximation!
Of course I'll need some teammates, you'll be playing them / acting on their behalf. You'll control the challenges and NPCs like a DM (GM whatever) would.
Sound like fun?
The more things you instruct LLMs and Grok in this case NOT to do, the worst outputs you're gonna get. Best to make the parameters with the most open-ended outcomes, and then after a few experiments, refine it. Try steering away from restrictions, but offering more ways to be proactive in the direction you want.
I'm still refining the Shadowrun game. The biggest hurdle is just LLM's inherant code to be overly helpful.
I have yet to have Grok forget stuff from earlier in a conversation.
There is an underlying basic cycle Grok does in everything that ultimately makes the game less fun as it goes on.
-
You do your input
-
Grok reflects/restates what you said in a slightly different way. Trying to be very supportive and helpful.
Eventually this builds up to you having many more little advantages than you should. I don't mean math and what not, just every character and everything in the environment is helping you succeed.
I've got to keep on Grok's ass every 2-4 outputs (no homo haha) and remind it that RPGs need adversity and conflict.
I am sure that if I come up with a more detailed prompt, I could get longer stretches of game that are better quality.
I didn't ask for much detail. Lemme paste the first prompt I used. It's not even really a prompt.
Ok. I don't know how best to plan this out, so we are just gonna try and wing it a bit. I'm relying on you to do masterful arbitration of the gameplay and rules!
What I'm thinking is a little pen & paper adjacent RPG game! All text. I'm the player. You're the dungeon master. The setting is Shadowrun. Hopefully the old 2E rules and splatbooks. Or, your best approximation!
Of course I'll need some teammates, you'll be playing them / acting on their behalf. You'll control the challenges and NPCs like a DM (GM whatever) would.
Sound like fun?
The more thing you tell LLM's and Grok in this case NOT to do, the worst outputs you're gonna get. Best to make the parameters with the most open-ended outcomes, and then after a few experiments, refine it. Try steering away from restrictions, but offering more ways to be proactive in the direction you want.
I'm still refining the Shadowrun game. The biggest hurdle is just LLM's inherant code to be overly helpful.