Curious enough I downloaded an evaluation copy.
-Game runs awful. Really, really bad. I can turn the graphics down to all minimum so it looks like blurry sludge and I still can't reliably get even 30fps. I have an older rig but it runs KCD2, Helldivers 2, Dying Light 2, Elden Ring, and Dragon's Dogma 2 perfectly smooth at 2k.
-Infodump barf dialogue non stop
-Level design and area aesthetics are terrible. Anyone who says the game looks good is a moron. At no point was I even a little bit tricked into thinking I was in a real location. Even Outer Worlds was better at this. Satisfactory looks better and feels more like a believable world.
-Despite all the dialogue the starting quest is super weak. You land on the island and get told you need to find some ambassador. Aren't I the ambassador? I'm the "Envoy"? Give these idiots a thesaurus. It's the same thing. "Hey ambassador, you need to find the ambassador". Wat.
-Combat should be rad. It's has a nice feel do it, weapon attacks feel solid, spells are cool, guns go KAPOW. But it has two fatal flaws: No challenge and shitty rewards.
-Challenge is all based on your weapon stats. I see why most people are gravitated towards the magic because that's the only way to have meaningful choices in fights. If you pick weapons, then your strategy is to upgrade your weapons as much as possible and then faceroll the enemies. All weapons are generic and the same, they just act as vehicles for the damage upgrades. It's like Dark Souls, but every weapon has the same moveset. Lame.
-Rewards are awful. At level 4 you need 1000xp to level, and enemies give 2 xp apiece. Wowzers. You walk up to a chest and some spiders appear. You kill them all but two more waves spawn. You fight and fight and fight and finally they're all dead. You open the chest and it contains 2 pelts and a piece of iron. That's it.
The crafting system is just an alternate xp/currency. Collecting enough materials gives you the damage bump you need to fight the next tier of enemies. Rinse and repeat. It feels like a combat system developed by a focus group of indian autists, which it almost certainly was.
tl;dr, shit game, play literally anything else.
Curious enough I downloaded an evaluation copy.
-Game runs awful. Really, really bad. I can turn the graphics down to all minimum so it looks like blurry sludge and I still can't reliably get even 30fps. I have an older rig but it runs KCD2, Helldivers 2, Dying Light 2, Elden Ring, and Dragon's Dogma 2 perfectly smooth at 2k.
-Infodump barf dialogue non stop
-Level design and area aesthetics are terrible. Anyone who says the game looks good is a moron. At no point was I even a little bit tricked into thinking I was in a real location. Even Outer Worlds was better at this. Satisfactory looks better and feels more like a believable world.
-Despite all the dialogue the starting quest is super weak. You land on the island and get told you need to find some ambassador. Aren't I the ambassador? I'm the "Envoy"? Give these idiots a thesaurus. It's the same thing. "Hey ambassador, you need to find the ambassador". Wat.
-Combat should be rad. It's has a nice feel do it, weapon attacks feel solid, spells are cool, guns go KAPOW. But it has two fatal flaws: No challenge and shitty rewards.
-Challenge is all based on your weapon stats. I see why most people are gravitated towards the magic because that's the only way to have meaningful choices in fights. If you pick weapons, then your strategy is to upgrade your weapons as much as possible and then faceroll the enemies. All weapons are generic and the same, they just act as vehicles for the damage upgrades. It's like Dark Souls, but every weapon has the same moveset. Lame.
-Rewards are awful. You need 1000xp to level, and enemies give 2 xp apiece. Wowzers. You walk up to a chest and some spiders appear. You kill them all but two more waves spawn. You fight and fight and fight and finally they're all dead. You open the chest and it contains 2 pelts and a piece of iron. That's it.
The crafting system is just an alternate xp/currency. Collecting enough materials gives you the damage bump you need to fight the next tier of enemies. Rinse and repeat. It feels like a combat system developed by a focus group of indian autists, which it almost certainly was.
tl;dr, shit game, play literally anything else.