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Reason: Fixed a typo

Some proposed changes to Civ 7

  • no more builders/workers
  • tile improvement options occur immediately with city population growth
  • no more external Civ 6 style districts
  • buildings are built on tiles outside the city, two per tile
  • no more Loyalty system
  • Civ 6 disaster system persists in some form
  • soft cap on Cities that can be settled, Happiness penalties for exceeding cap
  • towns exist as resource colonies that can farm a single type of resource, but can only be changed once per era
  • no more manual City Management of tiles, cities get all resources from all tiles owned
  • city borders expand with population growth
  • no more Amenities, now there's simply a general Happiness mechanic
  • apparently no more Bonus or Luxury resources
  • navigable rivers added
  • no more global Great People, some Great People available in certain eras to specific civs
  • specific civs have massive bonuses to build civ Specific wonders - ie Egypt & the Pyramids
  • new Commander mechanic - General who can load/unload up to eight combat units inside them and march them to battle
  • Commanders now upgrade, units don't
  • no more Faith as a resource
  • Religion doesn’t seem to be available in the first Age
  • no more Religious Victory
  • new Economic Victory has been added
  • overhauled Diplomacy system where players have to spend Diplo currency to trade with opponents, Open Borders, etc
  • new Humankind-like system where players choose an initial leader who stays permanent, but options are available to change or adapt civs with each Era change - Ancient Egypt can become Songhai or the Mongols (if horses found)
  • game now divided into 3 eras - Ancient, Exploration, Modern
  • all civs progress through era change simultaneously
  • rubberbanding mechanics with era changes to try to avoid snowballing, opponents get to catch up on Tech Tree with era change, etc
  • the end of each era presents a scripted Crisis that the player has to resolve
  • the developers are trying to discourage speedrunning, each era lasts 125-150 turns on Standard
  • multiplayer players are mad - Ancient era only allows 5 players to start then map & # of civs expands as new eras progress
  • no more hot seat
  • concern that Civ 7 will restrict modding possibilities even further
  • game is launching with DRM Denuvo spyware
  • lots of scummy preorder and DLC tactics - hiding two leaders behind preorders, planning something like 6 DLC packs over first half year of release, selling DLC tile set cosmetics, etc
13 days ago
10 score
Reason: Original

Some proposed changes to Civ 7

  • no more builders/workers
  • tile improvement options occur immediately with city population growth
  • no more external Civ 6 style districts
  • buildings are built on tiles outside the city, two per tile
  • no more Loyalty system
  • Civ 6 disaster system persists in some form
  • soft cap on Cities that can be settled, Happiness penalties for exceeding cap
  • towns exist as resource colonies that fan farm a single type of resource, but can only be changed once per era
  • no more manual City Management of tiles, cities get all resources from all tiles owned
  • city borders expand with population growth
  • no more Amenities, now there's simply a general Happiness mechanic
  • apparently no more Bonus or Luxury resources
  • navigable rivers added
  • no more global Great People, some Great People available in certain eras to specific civs
  • specific civs have massive bonuses to build civ Specific wonders - ie Egypt & the Pyramids
  • new Commander mechanic - General who can load/unload up to eight combat units inside them and march them to battle
  • Commanders now upgrade, units don't
  • no more Faith as a resource
  • Religion doesn’t seem to be available in the first Age
  • no more Religious Victory
  • new Economic Victory has been added
  • overhauled Diplomacy system where players have to spend Diplo currency to trade with opponents, Open Borders, etc
  • new Humankind-like system where players choose an initial leader who stays permanent, but options are available to change or adapt civs with each Era change - Ancient Egypt can become Songhai or the Mongols (if horses found)
  • game now divided into 3 eras - Ancient, Exploration, Modern
  • all civs progress through era change simultaneously
  • rubberbanding mechanics with era changes to try to avoid snowballing, opponents get to catch up on Tech Tree with era change, etc
  • the end of each era presents a scripted Crisis that the player has to resolve
  • the developers are trying to discourage speedrunning, each era lasts 125-150 turns on Standard
  • multiplayer players are mad - Ancient era only allows 5 players to start then map & # of civs expands as new eras progress
  • no more hot seat
  • concern that Civ 7 will restrict modding possibilities even further
  • game is launching with DRM Denuvo spyware
  • lots of scummy preorder and DLC tactics - hiding two leaders behind preorders, planning something like 6 DLC packs over first half year of release, selling DLC tile set cosmetics, etc
13 days ago
1 score