Have you seen the Phantasy Star Remasters for the PS2?
Japan only, only covers the first 2 games, and I don't know if there are any English fan translations.
I think they got rereleased for 3DS.
There is a 3DS game, but it pertains more to Phantasy Star Online than the classic titles.
Isn't Derek Smart still updating it?
Yes, but there are foundational flaws from the very beginning (v1.0) never got fixed, flaws that got passed on to every iteration from that point forward, which results at some point or another in crashes and (sometimes) save file corruptions, and the crashes will happen frequently. Even with the most recent Universal Combat free version (unsure about the $30 DLC that he charges for to receive the more recent updates, but I bet it is still the case), with all of its additional features and polish, contains these same flaws.
I would put up with everything else wrong with these games if it meant no crashing when attempting to use one of the game's many features. Examples for such crashes include (but is not limited to): entering a planet's atmosphere, warping to another planet/system, dropping off a mining drone planet-side then returning to space, docking at a space station, or just for seemingly no reason at all. Even something as simple as the world's RNG spawning in NPCs (hostile or not) has a chance to cause the game to crash at some point, and most damningly, the crashes have no rhyme or reason as to how they are caused or when they will happen.
It truly hampers what is supposed to be a long-term experience, and I can only count a handful of times where I made the game save last past 1 in-game day before corrupting.
Source: I've played BC3K(v2.0 & v2.09), BC:Millenium, and eventually Universal Combat since off and on age 8
Have you seen the Phantasy Star Remasters for the PS2?
Japan only, only covers the first 2 games, and I don't know if there are any English fan translations.
I think they got rereleased for 3DS.
There is a 3DS game, but it pertains more to Phantasy Star Online than the classic titles.
Isn't Derek Smart still updating it?
Yes, but there are foundational flaws from the very beginning (v1.0) never got fixed, flaws that got passed on to every iteration from that point forward, which results at some point or another in crashes and (sometimes) save file corruptions, and the crashes will happen frequently. Even with the most recent Universal Combat free version (not the $30 DLC that he charges for to receive the more recent updates), with all of its additional features and polish, contains these same flaws.
I would put up with everything else wrong with these games if it meant no crashing when attempting to use one of the game's many features. Examples for such crashes include (but is not limited to): entering a planet's atmosphere, warping to another planet/system, dropping off a mining drone planet-side then returning to space, docking at a space station, or just for seemingly no reason at all. Even something as simple as the world's RNG spawning in NPCs (hostile or not) has a chance to cause the game to crash at some point, and most damningly, the crashes have no rhyme or reason as to how they are caused or when they will happen.
It truly hampers what is supposed to be a long-term experience, and I can only count a handful of times where I made the game save last past 1 in-game day before corrupting.
Source: I've played BC3K(v2.0 & v2.09), BC:Millenium, and eventually Universal Combat since off and on age 8