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Reason: None provided.

I agree, to an extent. I'm not saying experienced special forces are perfect aimbots. But still, the game contradicts itself in that regard, which is why the "95% chance to hit" is so memed on. The dice rolls are not reflective of the information you're given. It would be better if the game gave you accurate percentages according to how they calculate it, which is just another layer of frustration in these games. It's obvious that the percentages given to the player aren't accurate. Also, I can't tell you how many times my characters had perfect shots lined up, on enemies that were in wide open terrain, with no obstacles or other impedances, at very close ranges, and they missed, over and over and over and over, even with automatic weapons.

This, in turn, forces another layer of frustration on the player, to save and reload countless times, just to not be screwed over by the game's dice rolls. And in harder fights, this has to be done multiple times, just so you're not gimped in subsequent fights by being perpetually worn down by attrition and undermanned, or staffed with noob troops with low stats, because your better troops kept getting sacrificed to bullshit RNG. It feels unfair, because it is.

82 days ago
1 score
Reason: Original

I agree, to an extent. I'm not saying experienced special forces are perfect aimbots. But still, the game contradicts itself in that regard, which is why the "95% chance to hit" is so memed on. The dice rolls are not reflective of the information you're given. It would be better if the game gave you accurate percentages according to how they calculate it, which is just another layer of frustration in these games. It's obvious that the percentages given to the player aren't accurate. Also, I can't tell you how many times my characters had perfect shots lined up, on enemies that were in wide open terrain, with no obstacles or other impedances, at very close ranges, and they missed, over and over and over and over, even with automatic weapons. This, in turn, forces another layer of frustration on the player, to save and reload countless times, just to not be screwed over by the game's dice rolls. And in harder fights, this has to be done multiple times, just so you're not gimped in subsequent fights by being perpetually worn down by attrition and undermanned, or staffed with noob troops with low stats, because your better troops kept getting sacrificed to bullshit RNG. It feels unfair, because it is.

82 days ago
1 score