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Reason: None provided.

Those % to hit chances are all effected by the location of your character in relation to them. The Flanking bonus alone takes impossible shots and makes them near guaranteed. Standing point blank to the enemy means a whole lot, and anyone whose ever actually played the game knows it. Everything visual is relevant under that umbrella and disproves your entire point. If you want to drag it to pedantic, literally every game could do without visuals and just be a number on the screen and accomplish the same thing.

The problem with the "95% chance to hit" meme is that its brought on by lack of information. There are a lot of pure raw numbers going on behind the scenes to make that final one, and often times your starting units just literally lack a high enough number even with every advantage multiplier to get to 100%. The game doesn't explain its own mechanics other than a vague notion that is good enough but leaves you with a lot of those Xcom Moments of confusion when they happen.

But that's why the most popular mod for the game was a literal higher difficulty, more complexity one. Because once you have access to more information the game becomes a lot more manageable and predictable to a point of needing more difficulty to return the challenge.

Both of the new Xcoms are littered with issues, like the retarded stealth and pod mechanics, but the RNG to hit thing isn't are egregious as it seems once you actually understand what its calculating and how to work within it (grenades bandaid everything).

I've played the literal Card Battle game that Firaxis made after Xcom 2 (Midnight Sun) and it plays nothing like Xcom.

18 days ago
2 score
Reason: Original

Those % to hit chances are all effected by the location of your character in relation to them. The Flanking bonus alone takes impossible shots and makes them near guaranteed. Standing point blank to the enemy means a whole lot, and anyone whose ever actually played the game knows it. Everything visual is relevant under that umbrella and disproves your entire point. If you want to drag it to pedantic, literally every game could do without visuals and just be a number on the screen and accomplish the same thing.

The problem with the "95% chance to hit" meme is that its brought on by lack of information. There are a lot of pure raw numbers going on behind the scenes to make that final one, and often times your starting units just literally lack a high enough number even with every advantage multiplier to get to 100%. The game doesn't explain its own mechanics other than a vague notion that is good enough but leaves you with a lot of those Xcom Moments of confusion when they happen.

But that's why the most popular mod for the game was a literal higher difficulty, more complexity one. Because once you have access to more information the game becomes a lot more manageable and predictable to a point of needing more difficulty to return the challenge.

I've played the literal Card Battle game that Firaxis made after Xcom 2 (Midnight Sun) and it plays nothing like Xcom.

18 days ago
1 score