It doesn't even have to be woke, things just get lost in translation. Take the Super Mario RPG remake; it's harder than the original. You need to be frame-perfect to land timed hits (which the improved frame rate and animations don't help), and platforming requires more precision because Mario has a round hitbox instead of a square one.
Remakes all too often break things in the process of fixing the obvious graphical ones, and developers won't know because they don't play their own games, much less the old ones.
It doesn't even have to be woke, things just get lost in translation. Take the Super Mario RPG remake; it's harder than the original. You need to be frame-perfect to land timed hits (which the improved fps and animations don't help), and platforming requires more precision because Mario has a round hitbox instead of a square one.
Remakes all too often break things in the process of fixing the obvious graphical ones, and developers won't know because they don't play their own games, much less the old ones.
It doesn't even have to be woke, things just get lost in translation. Take the Super Mario RPG remake; it's harder than the original. You need to be frame-perfect to land timed hits (which the improved fps and animations don't help), and platforming requires more precision because Mario has a round hitbox instead of a square one and the remake devs didn't compensate.
Remakes all too often break things in the process of fixing the obvious graphical ones, and developers won't know because they don't play their own games, much less the old ones.
It doesn't even have to be woke, things just get lost in translation. Take the Super Mario RPG remake; it's harder than the original. You need to be frame-perfect to land timed hits (which the improved fps and animations don't help), and platforming requires more precision because Mario has a round hitbox instead of a square one.
Remakes all too often break things in the process of fixing the obvious graphical ones, and developers won't know because they don't play their own games, much less the old ones.
It doesn't even have to be woke, things just get lost in translation. Take the Super Mario RPG remake; it's harder than the original. You need to be frame-perfect to land timed hits (which the improved fps and animations don't help), and platforming requires more precision because Mario has a round hitbox instead of a square one.
Remakes all too often break things in the process of fixing the more obvious (mostly graphical) ones, and developers won't know because they don't play their own games, much less the old ones.
It doesn't even have to be woke, things just get lost in translation. Take the Super Mario RPG remake; it's harder than the original. You need to be frame-perfect to land timed hits (which the improved fps doesn't help), and platforming requires more precision because Mario has a round hitbox instead of a square one.
Remakes all too often break things in the process of fixing the more obvious (mostly graphical) ones, and developers won't know because they don't play their own games, much less the old ones.
It doesn't even have to be woke, things just get lost in translation. Take the Super Mario RPG remake; it's harder than the original. You need to be frame-perfect to land timed hits (which the improved fps doesn't help), and platforming requires more precision because Mario has a round hitbox instead of a square one.
Remakes all too often break things in the process of fixing the more obvious (mostly graphical) ones, and developers won't know because they don't play their own games, much less the old one.