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The maths factor in gaming becomes even more important when you examine the ROI on these neverending F2P clones that keep coming out. I remember in Battlefront 2 for example when the loot boxes first hit on that game someone did the maths on that when they tried ripping everybody off by making you pay to be able to play Darth Vader. Turns out you had to play several hundred hours to be able to unlock it versus pay the extortionate amount of money to unlock it instantly.

One of the reasons multiplayer gaming has become so unfun is rather than the devs using maths for a good cause of making games entertaining they come up with all sorts of stats calculations to keep player engagement high which doesn't necessarily equate to a fun experience and in most cases flies in the face of that. This is also why they constantly insist on trying to spy on us for 'our sakes' because these creepy fucks are always monitoring the actions of gamers and trying to work out not only what makes the most money but also how to keep gamers in the game at all times.

It becomes obvious especially as you play older games and compare them to modern titles that the modern titles more often than not use the maths as total time sinks.

Edit TLDR: Game developers use maths to manipulate gamers into engagement rather than provide a fun experience which the industry was originally meant for

31 days ago
2 score
Reason: Original

The maths factor in gaming becomes even more important when you examine the ROI on these neverending F2P clones that keep coming out. I remember in Battlefront 2 for example when the loot boxes first hit on that game someone did the maths on that when they tried ripping everybody off by making you pay to be able to play Darth Vader. Turns out you had to play several hundred hours to be able to unlock it versus pay the extortionate amount of money to unlock it instantly.

One of the reasons multiplayer gaming has become so unfun is rather than the devs using maths for a good cause of making games entertaining they come up with all sorts of stats calculations to keep player engagement high which doesn't necessarily equate to a fun experience and in most cases flies in the face of that. This is also why they constantly insist on trying to spy on us for 'our sakes' because these creepy fucks are always monitoring the actions of gamers and trying to work out not only what makes the most money but also how to keep gamers in the game at all times.

It becomes obvious especially as you play older games and compare them to modern titles that the modern titles more often than not use the maths as total time sinks.

31 days ago
1 score