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Reason: None provided.

I'm convinced the reason for that is because they initially had a half-decent, workable AI coded in by somebody else, then the new 'DLC team' comes along and they are massive scrubs. You see the exact same issue with Paradox games, Stellaris in particular, every change they make to the game borks the AI further.

By the way, fun little thing I experimented with when studying the Stellaris AI which is basic bitch AI at it's finest. I deliberately left one gap in my defences when fortifying all of my systems and low and behold it turns out their 'pathfinding' simply selected the one open gap there after immediately declaring war if it was doing a fleet power check on me. That simply made me rage quit afterwards because it's almost as insultingly frustrating as the Total War Warhammer AI. I'm also convinced that no one at these dev teams know how to make changes which is why they're so focused on pumping out DLC.

My theory is, somebody named Tom who is a major autist and understands all of the code got contracted for about a year to whip them up something basic and workable. They paid Tom a fortune on top of getting a bonus for the sales of the initial release and now they're stuck with a skeleton crew of DEI hires who have no idea what they're doing while he's fucked off to the Caribbean for an early retirement with his money.

I'm convinced by the way that's how most AAA studios operate now and then they hit DEI scores as a way of keeping their profitability going rather than making anything gamers actually want. Yes they're scummy fucks who look down on gamers, but I think they really are also massive retards who couldn't create anything new even if they wanted to.

34 days ago
1 score
Reason: None provided.

I'm convinced the reason for that is because they initially had a half-decent, workable AI coded in by somebody else, then the new 'DLC team' comes along and they are massive scrubs. You see the exact same issue with Paradox games, Stellaris in particular, every change they make to the game borks the AI further.

By the way, fun little thing I experimented with when studying the Stellaris AI which is basic bitch AI at it's finest. I deliberately left one gap in my defences when fortifying all of my systems and low and behold it turns out their 'pathfinding' simply selected the one open gap there after immediately declaring war if it was doing a fleet power check on me. That simply made me rage quit afterwards because it's almost as insultingly frustrating as the Total War Warhammer AI. I'm also convinced that no one at these dev teams know how to make changes which is why they're so focused on pumping out DLC.

My theory is, somebody named Tom who is a major autist and understands all of the code got contracted for about a year to whip them up something basic and workable. They paid Tom a fortune on top of getting a bonus for the sales of the initial release and now they're stuck with a skeleton crew of DEI hires who have no idea what they're doing while he's fucked off to the Caribbean for an early retirement with his money.

I'm convinced by the way that's how most AAA studios operate now and then they hit DEI scores as a way of keeping their profitability going rather than making anything gamers actually want. Yes they're scummy fucks who look down on gamers, but I think they really are massive retards who couldn't create anything new even if they wanted to.

34 days ago
1 score
Reason: None provided.

I'm convinced the reason for that is because they initially had a half-decent, workable AI coded in by somebody else, then the new 'DLC team' comes along and they are massive scrubs. You see the exact same issue with Paradox games, Stellaris in particular, every change they make to the game borks the AI further.

By the way, fun little thing I experimented with when studying the Stellaris AI which is basic bitch AI at it's finest. I deliberately left one gap in my defences when fortifying all of my systems and low and behold it turns out their 'pathfinding' simply selected the one open gap there after immediately declaring war if it was doing a fleet power check on me. That simply made me rage quit afterwards because it's almost as insultingly frustrating as the Total War Warhammer AI. I'm also convinced that no one at these dev teams know how to make changes which is why they're so focused on pumping out DLC.

My theory is, somebody named Tom who is a major autist and understands all of the code got contracted for about a year to whip them up something basic and workable. They paid Tom a fortune on top of getting a bonus for the sales of the initial release and now they're stuck with a skeleton crew of DEI hires who have no idea what they're doing while he's fucked off to the Caribbean for an early retirement with his money.

I'm convinced by the way that's how most AAA studios operate now and then they hit DEI scores as a way of keeping their profitability going rather than making anything gamers actually want.

34 days ago
1 score
Reason: None provided.

I'm convinced the reason for that is because they initially had a half-decent, workable AI coded in by somebody else, then the new 'DLC team' comes along and they are massive scrubs. You see the exact same issue with Paradox games, Stellaris in particular, every change they make to the game borks the AI further.

By the way, fun little thing I experimented with when studying the Stellaris AI which is basic bitch AI at it's finest. I deliberately left one gap in my defences when fortifying all of my systems and low and behold it turns out their 'pathfinding' simply selected the one open gap there after immediately declaring war if it was doing a fleet power check on me. That simply made me rage quit afterwards because it's almost as insultingly frustrating as the Total War Warhammer AI. I'm also convinced that no one at these dev teams know how to make changes which is why they're so focused on pumping out DLC.

My theory is, somebody named Tom who is a major autist and understands all of the code got contracted for about a year to whip them up something basic and workable. They paid Tom a fortune on top of getting a bonus for the sales of the initial release and now they're stuck with a skeleton crew of DEI hires who have no idea what they're doing while he's fucked off to the Caribbean for an early retirement with his money.

34 days ago
1 score
Reason: None provided.

I'm convinced the reason for that is because they initially had a half-decent, workable AI coded in by somebody else, then the new 'DLC team' comes along and they are massive scrubs. You see the exact same issue with Paradox games, Stellaris in particular, every change they make to the game borks the AI further.

By the way, fun little thing I experimented with when studying the Stellaris AI which is basic bitch AI at it's finest. I deliberately left one gap in my defences when fortifying all of my systems and low and behold it turns out their 'pathfinding' simply selected the one open gap there after immediately declaring war if it was doing a fleet power check on me. That simply made me rage quit afterwards because it's almost as insultingly frustrating as the Total War Warhammer AI. I'm also convinced that no one at these dev teams know how to make changes which is why they're so focused on pumping out DLC.

34 days ago
1 score
Reason: Original

I'm convinced the reason for that is because they initially had a half-decent, workable AI coded in by somebody else, then the new 'DLC team' comes along and they are massive scrubs. You see the exact same issue with Paradox games, Stellaris in particular, every change they make to the game borks the AI further.

34 days ago
1 score