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Maybe they want to get feedback on an early design without being committed to that design by hype? Maybe they’re concerned about someone making a shovelware clone and beating them to market?

As if there aren't already a million hero shooter clones out there which have had varying degrees of success, nothing Valve is doing here is remotely unique. If someone fears shovelware outperforming their product it shows that they don't have any confidence in what they're making

I don’t know why you’re conflating “code complexity” with “fun mechanics.” Many people enjoy and play CS2. Is there some reason that the smoke was a particularly poor implementation of what they were trying to do? Perhaps you should explain that instead.

I never claimed it was a poor implementation, I simply pointed out it was nothing special, you just don't like that I'm critiquing Valve's work from a programmer perspective and I fully expect this hero shooter to be exactly the same

You got sick of people pointing out your lack of self-awareness and annoying habits, so you started saying “I’m self-aware” without changing any of the stuff that made people say you weren’t self-aware. Hilarious.

Take from that what you will, I can't stop you, there's a reason at times I post like I do and it's because when you read code on a daily basis you've seen it all and this is why even when it comes to old studios who have a pedigree I'm thoroughly unimpressed by what they put out considering these are companies with billions in profits. I don't care if it's Rockstar Studios or Valve, I call it like I see it, cry harder about it. It's even more embarrassing when you see companies with billions in backing and their games barely run even on high end machines along with being 100gb+ installation sizes. At least Valve hasn't reached that stage with their optimisation yet, but I wouldn't be shocked if they get invaded with DEI we'll start seeing that happen.

If you haven't already, you should watch the videos by the ex-Fallout dev. It's extremely eye opening that these companies have billions of dollars available to them and they take weeks just to write a few lines of code when an indie dev can poop out game features they brag about on a weekend just by speed running tutorials on a low end PC. This is the reality of the games industry now.

35 days ago
1 score
Reason: Original

Maybe they want to get feedback on an early design without being committed to that design by hype? Maybe they’re concerned about someone making a shovelware clone and beating them to market?

As if there aren't already a million hero shooter clones out there which have had varying degrees of success, nothing Valve is doing here is remotely unique. If someone fears shovelware outperforming their product it shows that they don't have any confidence in what they're making

I don’t know why you’re conflating “code complexity” with “fun mechanics.” Many people enjoy and play CS2. Is there some reason that the smoke was a particularly poor implementation of what they were trying to do? Perhaps you should explain that instead.

I never claimed it was a poor implementation, I simply pointed out it was nothing special, you just don't like that I'm critiquing Valve's work from a programmer perspective and I fully expect this hero shooter to be exactly the same

You got sick of people pointing out your lack of self-awareness and annoying habits, so you started saying “I’m self-aware” without changing any of the stuff that made people say you weren’t self-aware. Hilarious.

Take from that what you will, I can't stop you, there's a reason at times I post like I do and it's because when you read code on a daily basis you've seen it all and this is why even when it comes to old studios who have a pedigree I'm thoroughly unimpressed by what they put out considering these are companies with billions in profits. I don't care if it's Rockstar Studios or Valve, I call it like I see it, cry harder about it. It's even more embarrassing when you see companies with billions in backing and their games barely run even on high end machines along with being 100gb+ installation sizes. At least Valve hasn't reached that stage with their optimisation yet, but I wouldn't be shocked if they get invaded with DEI we'll start seeing that happen.

If you haven't already, you should watch the videos by the ex-Fallout dev. It's extremely eye opening that these companies have billions of dollars available to them and they take weeks just to write a few lines of code when an indie dev can poop out game features they brag about on a weekend just by speed running tutorials. This is the reality of the games industry now.

35 days ago
1 score