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Reason: None provided.

. It should be highly predictive: if we base your skill on a specific in match performancemetric (such as “kills per unit time”), it should also be a reliable predictor of your future performance as measured by this metric.

It should be summable such that the average skill of multiple players is predictive of their combined skill. This allows for very efficient and predictive team balancing. Team balancing is very important for forming games where the outcome is unpredictable. Blowouts result in players leaving the game which adversely affects the player pool. Team balance itself is covered in more detail later in the document

So let me know if I'm understanding correctly, they're making use of something akin to weighted averages or just general averaging maths based on k/d ratio among other stats to try and analyse gamer behaviour and make patch adjustments to the matchmaking and balance accordingly.

This is actually worse than everyone suspected, the maths and workflow is fascinating but it's like watching a trainwreck and it's telling me exactly how they ended up in this mess. AAA games developers seem to be absolutely desperate to do everything except play their own fucking games and they are wondering why they're getting mass negative reviews on steam.

Studying this workflow tells you exactly what these retards do every day. They're low level midwit devs who have meetings and look at stats they've acquired from spying on their players and make changes based on that instead of oh I don't know checking the damn feedback and playing the game to see how everything looks and feels by comparison to what the feedback is to make sure it's legit and not just somebody bitching which does happen.

This also leads me to another point about the issue of metrics as part of your game development workflow, it's ripe for trolling. You could potentially fuck with the devs if they're spying on you and have everybody do something similar and rather than investigate what gamers are doing with a particular action they'll just blindly read it off a chart and go "Hmm that's interesting, lots of people seem to really like using this weapon, maybe we should release new skins or nerf it".

You cannot trust these companies at all, they're dead, they don't know what fun is. It looks like their spying is less about anti-cheat and more about collecting gameplay metrics because they're cunts. Fascinating if a massive black pill because it explains why all of these companies are so bad. Activision kind of shot themselves in the foot here because now we know exactly what the logic behind the workflow of every AAA company is and the answer is they're retarded.

This also goes back to the woke shit, they are obviously receiving extremely biased samples and polling data. So take for example Ubisoft and Yasuke. It's likely companies such as SBI that give them false data telling them oh my gahd people are so hyped for the black samurai again likely through metrics and them fudging numbers because of woke polling. Ubisoft does surprised pikachu face when the Japanese are angry and then that's how we get the whole clusterfuck that's happening now, yes I think games developers are this retarded.

Edit: An extra point as well, pure speculation on my part but I suspect one of the big reasons why they're pushing so hard for this always online shit is precisely because of the metrics. They want to gather as much data as they can about what a player is doing in game down to the last click. It's fucking surveillance for their metrics for the sake of profitability based on this totally misguided idea of what gaming is.

50 days ago
1 score
Reason: None provided.

. It should be highly predictive: if we base your skill on a specific in match performancemetric (such as “kills per unit time”), it should also be a reliable predictor of your future performance as measured by this metric.

It should be summable such that the average skill of multiple players is predictive of their combined skill. This allows for very efficient and predictive team balancing. Team balancing is very important for forming games where the outcome is unpredictable. Blowouts result in players leaving the game which adversely affects the player pool. Team balance itself is covered in more detail later in the document

So let me know if I'm understanding correctly, they're making use of something akin to weighted averages or just general averaging maths based on k/d ratio among other stats to try and analyse gamer behaviour and make patch adjustments to the matchmaking and balance accordingly.

This is actually worse than everyone suspected, the maths and workflow is fascinating but it's like watching a trainwreck and it's telling me exactly how they ended up in this mess. AAA games developers seem to be absolutely desperate to do everything except play their own fucking games and they are wondering why they're getting mass negative reviews on steam.

Studying this workflow tells you exactly what these retards do every day. They're low level midwit devs who have meetings and look at stats they've acquired from spying on their players and make changes based on that instead of oh I don't know checking the damn feedback and playing the game to see how everything looks and feels by comparison to what the feedback is to make sure it's legit and not just somebody bitching which does happen.

This also leads me to another point about the issue of metrics as part of your game development workflow, it's ripe for trolling. You could potentially fuck with the devs if they're spying on you and have everybody do something similar and rather than investigate what gamers are doing with a particular action they'll just blindly read it off a chart and go "Hmm that's interesting, lots of people seem to really like using this weapon, maybe we should release new skins or nerf it".

You cannot trust these companies at all, they're dead, they don't know what fun is. It looks like their spying is less about anti-cheat and more about collecting gameplay metrics because they're cunts. Fascinating if a massive black pill because it explains why all of these companies are so bad. Activision kind of shot themselves in the foot here because now we know exactly what the logic behind the workflow of every AAA company is and the answer is they're retarded.

This also goes back to the woke shit, they are obviously receiving extremely biased samples and polling data. So take for example Ubisoft and Yasuke. It's likely companies such as SBI that give them false data telling them oh my gahd people are so hyped for the black samurai again likely through metrics and them fudging numbers because of woke polling. Ubisoft does surprised pikachu face when the Japanese are angry and then that's how we get the whole clusterfuck that's happening now.

Edit: An extra point as well, pure speculation on my part but I suspect one of the big reasons why they're pushing so hard for this always online shit is precisely because of the metrics. They want to gather as much data as they can about what a player is doing in game down to the last click. It's fucking surveillance for their metrics for the sake of profitability based on this totally misguided idea of what gaming is.

50 days ago
1 score
Reason: None provided.

. It should be highly predictive: if we base your skill on a specific in match performancemetric (such as “kills per unit time”), it should also be a reliable predictor of your future performance as measured by this metric.

It should be summable such that the average skill of multiple players is predictive of their combined skill. This allows for very efficient and predictive team balancing. Team balancing is very important for forming games where the outcome is unpredictable. Blowouts result in players leaving the game which adversely affects the player pool. Team balance itself is covered in more detail later in the document

So let me know if I'm understanding correctly, they're making use of something akin to weighted averages or just general averaging maths based on k/d ratio among other stats to try and analyse gamer behaviour and make patch adjustments to the matchmaking and balance accordingly.

This is actually worse than everyone suspected, the maths and workflow is fascinating but it's like watching a trainwreck and it's telling me exactly how they ended up in this mess. AAA games developers seem to be absolutely desperate to do everything except play their own fucking games and they are wondering why they're getting mass negative reviews on steam.

Studying this workflow tells you exactly what these retards do every day. They're low level midwit devs who have meetings and look at stats they've acquired from spying on their players and make changes based on that instead of oh I don't know checking the damn feedback and playing the game to see how everything looks and feels by comparison to what the feedback is to make sure it's legit and not just somebody bitching which does happen.

This also leads me to another point about the issue of metrics as part of your game development workflow, it's ripe for trolling. You could potentially fuck with the devs if they're spying on you and have everybody do something similar and rather than investigate what gamers are doing with a particular action they'll just blindly read it off a chart and go "Hmm that's interesting, lots of people seem to really like using this weapon, maybe we should release new skins or nerf it".

You cannot trust these companies at all, they're dead, they don't know what fun is. It looks like their spying is less about anti-cheat and more about collecting gameplay metrics because they're cunts. Fascinating if a a massive black pill because it explains why all of these companies are so bad. Activision kind of shot themselves in the foot here because now we know exactly what the logic behind the workflow of every AAA company is and the answer is they're retarded.

This also goes back to the woke shit, they are obviously receiving extremely biased samples and polling data. So take for example Ubisoft and Yasuke. It's likely companies such as SBI that give them false data telling them oh my gahd people are so hyped for the black samurai again likely through metrics and them fudging numbers because of woke polling. Ubisoft does surprised pikachu face when the Japanese are angry and then that's how we get the whole clusterfuck that's happening now.

Edit: An extra point as well, pure speculation on my part but I suspect one of the big reasons why they're pushing so hard for this always online shit is precisely because of the metrics. They want to gather as much data as they can about what a player is doing in game down to the last click. It's fucking surveillance for their metrics for the sake of profitability based on this totally misguided idea of what gaming is.

50 days ago
1 score
Reason: None provided.

. It should be highly predictive: if we base your skill on a specific in match performancemetric (such as “kills per unit time”), it should also be a reliable predictor of your future performance as measured by this metric.

It should be summable such that the average skill of multiple players is predictive of their combined skill. This allows for very efficient and predictive team balancing. Team balancing is very important for forming games where the outcome is unpredictable. Blowouts result in players leaving the game which adversely affects the player pool. Team balance itself is covered in more detail later in the document

So let me know if I'm understanding correctly, they're making use of something akin to weighted averages or just general averaging maths based on k/d ratio among other stats to try and analyse gamer behaviour and make patch adjustments to the matchmaking and balance accordingly.

This is actually worse than everyone suspected, the maths and workflow is fascinating but it's like watching a trainwreck and it's telling me exactly how they ended up in this mess. AAA games developers seem to be absolutely desperate to do everything except play their own fucking games and they are wondering why they're getting mass negative reviews on steam.

Studying this workflow tells you exactly what these retards do every day. They're low level midwit devs who have meetings and look at stats they've acquired from spying on their players and make changes based on that instead of oh I don't know checking the damn feedback and playing the game to see how everything looks and feels by comparison to what the feedback is to make sure it's legit and not just somebody bitching which does happen.

This also leads me to another point about the issue of metrics as part of your game development workflow, it's ripe for trolling. You could potentially fuck with the devs if they're spying on you and have everybody do something similar and rather than investigate what gamers are doing with a particular action they'll just blindly read it off a chart and go "Hmm that's interesting, lots of people seem to really like using this weapon, maybe we should release new skins or nerf it".

You cannot trust these companies at all, they're dead, they don't know what fun is. It looks like their spying is less about anti-cheat and more about collecting gameplay metrics because they're cunts. Fascinating if a a massive black pill because it explains why all of these companies are so bad. Activision kind of shot themselves in the foot here because now we know exactly what the logic behind the workflow of every AAA company is and the answer is they're retarded.

This also goes back to the woke shit, they are obviously receiving extremely biased samples and polling data. So take for example Ubisoft and Yasuke. It's likely companies such as SBI that give them false data telling them oh my gahd people are so hyped for the black samurai again likely through metrics and them fudging numbers because of woke polling. Ubisoft does surprised pikachu face when the Japanese are angry and then that's how we get the whole clusterfuck that's happening now.

50 days ago
1 score
Reason: Original

. It should be highly predictive: if we base your skill on a specific in match performancemetric (such as “kills per unit time”), it should also be a reliable predictor of your future performance as measured by this metric.

It should be summable such that the average skill of multiple players is predictive of their combined skill. This allows for very efficient and predictive team balancing. Team balancing is very important for forming games where the outcome is unpredictable. Blowouts result in players leaving the game which adversely affects the player pool. Team balance itself is covered in more detail later in the document

So let me know if I'm understanding correctly, they're making use of something akin to weighted averages or just general averaging maths based on k/d ratio among other stats to try and analyse gamer behaviour and make patch adjustments to the matchmaking and balance accordingly.

This is actually worse than everyone suspected, the maths and workflow is fascinating but it's like watching a trainwreck and it's telling me exactly how they ended up in this mess. AAA games developers seem to be absolutely desperate to do everything except play their own fucking games and they are wondering why they're getting mass negative reviews on steam.

Studying this workflow tells you exactly what these retards do every day. They're low level midwit devs who have meetings and look at stats they've acquired from spying on their players and make changes based on that instead of oh I don't know checking the damn feedback and playing the game to see how everything looks and feels by comparison to what the feedback is to make sure it's legit and not just somebody bitching which does happen.

This also leads me to another point about the issue of metrics as part of your game development workflow, it's ripe for trolling. You could potentially fuck with the devs if they're spying on you and have everybody do something similar and rather than investigate what gamers are doing with a particular action they'll just blindly read it off a chart and go "Hmm that's interesting, lots of people seem to really like using this weapon, maybe we should release new skins or nerf it".

You cannot trust these companies at all, they're dead, they don't know what fun is. It looks like their spying is less about anti-cheat and more about collecting gameplay metrics because they're cunts. Fascinating if a a massive black pill because it explains why all of these companies are so bad.

50 days ago
1 score